honeybooboo
I speak truth, no lie
Theorizing here but a slot with the trap and the extra extensions on the normals loadout seems to have the best synergy imo
Didnt know you can equip introsDon't equip it. Problem solved.
Or do you plan on fighting Kano 50 times in a row every day?
Good assessment. I got shades of whiff punisher/mix pressure/anti-zoner from his breakdown. Whiff punisher because of his normals and some of the moves. Mix pressure because of the strings and normals + command grab. Anti-zoner for roll unders, armored Kano Ball, etc.I've been on a crazy Kano-video study cram session today.
Most won't read this, but if you want to see an obsessed dude's observations, read away:
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The one thing that immediately sticks out is how dangerous it is to throw out anything against him from mid range.
-On reaction he could roll under a projectile that has bad startup.
-He could whiff punish projectiles with bad recovery with Dragon Ball (which is lightning fast and a MID) if he ducks it from a certain distance. It could also be given armor with Vege-Might (variation special).
-He could Air Dragon Ball (also fast) to punish jumped projectiles on reaction.
-He also has amazing whiff punishes with his B2 launcher and B3.
-If you want to equip it, he has his Bio-Pull which has an insane startup for how far it reaches, standing resets on hit, and combos on amplify (wow).
I wouldn't say he has the best footsies out of all the character's shown because he doesn't have very far reaching crouching pokes and his options from far leave him either punishable or barely safe in the opponent's face (so your turn is over and they could do what they want against you).
Instead though, I'd say he's a godlike whiff punisher who completely shits on common projectile zoning, if played at a high level. He's definitely not a character that someone could just pick up and play, which I kind of love.
While the kast described him as more of a yolo close-ranged mixup monster, I honestly don't think that'll be his biggest strength because it's a risky game he'd be playing. Judging by his moveset, he really doesn't have to take many risks from what I could see.
He has all this and I haven't even began to scratch the surface on what he could do with his fire and poison setup shenanigans. I did find that the Chem Toss is -22 on block and Molotov is like 78frame startup though (ouch... setup definitely needed).
My only real wishlist thing for him would be if his 22 (leads into 223 overhead ender) and his F12B2 (spit, headbutt string. very + on knockdown) are either super safe or advantage on block.
I don't know if I'm going crazy with bias because I love Kano's personality/look in this game, but I seriously can't believe how perfect playstyle-wise he is for me. I'll be maining him and Geras 1000%.
NRS is knocking it out of the fucking park for me lately.
TLDR: Kano seems good, but he's definitely not MK9/MKX zoner Kano.
That's his low takedown followup where he steps on you. They showed in the kast. It's the one they demonstrated opposite of his overhead flip kick. Even though it looks like a special move, it's just F2.
Yea, if I'm not mistaken, most characters have 2 intros to equip so far.
On this move, it looks like the amplified version is a combo extender? If that's the case the possibilities of Kano's offense are something I won't even wanna discuss until after launch! It doesn't restand though. Here at 7:33 looks like a follow up can occur but he was too slow. At 8:00 it connects but doesn't restand.I’m interested to see the frame data on that Magnetic Pull special. I’m wondering how plus it is as a combo enter. It also looked like it might make an amazing anti-air.
I never considered that it could possibly poison as an anti air. If it does, this move became way better than I thought.Chemical Burn - In theory this is interesting way to end your strings. The little back-step could make this much safer than it seems, but must be tested of course. Could this work as an anti-air?
This makes sense!!!I think Lumbar Check is a mid command grab. Geras' and Baraka's grabs were both highs but the inputs for them are BF, while Kano's is DBF. I think they're going to set them apart that way.
the other one him pooping thothought Kano look very impressive and awesome in the cast. Not a fan of the pissing on the ground. Probably the worst intro revealed so far. My understanding is that intros and outtros can be customized? So with luck we can remove that.
Lumbar Check is the command grab where he throws you onto his knees. Could be amplified.Lumbar check is a low, its the one tyler kept doing...he said low
Also he is very dumb looking & super ugly, mostly because in the tshirt skin he looks way too much like me...& ive seen videos where one of his variations is named after my dog...so I'm clearly being stalked by NRS again...f them & f Kano. . I'll prob play him alot.
hmm must of heard them wrong when they were talking about it, thought they were making a big deal about it because it was a low...still looks cool & seems good either way...thxLumbar Check is the command grab where he throws you onto his knees. Could be amplified.
Takedown is the low. It's just F2. It's a command normal. The followup is F2UD4 (where he steps on you). The string can't be amplified at any time.
His throw is a choke now.Does he have a choke move in this version?
and that chest hair, woof!I love you.
This is perfect.
Kano is such a fucking dog.
This is just me, but in MKX he was just a dirtbag.I like it a lot. I have to get used to the voice actor but it’s not bad, just different. I agree with people that his hair looks a little too “groomed”. I said Kano should be extra bastard and he is so I’m happy. Pissing in intros and spitting on people. That elbow drop and the head butt fatality are cool too.
Where did you find this?Lumbar Check is the command grab where he throws you onto his knees. Could be amplified.
Takedown is the low. It's just F2. It's a command normal. The followup is F2UD4 (where he steps on you). The string can't be amplified at any time.
Pretty good vid. Lots of mkx in there.@3:33 in this video
Yeah I figured he would have his buff back like in CT Kano. His magnetic pull looks super good too and I assume would work with the buff too.I've made two discoveries from this video, one bad and one good:
The good news:
1. @4:27 you could see that Kano cancels Vege-Might into Dragon Ball...! This means he could cancel it into other specials from the ground too! I checked just to make sure I wasn't crazy, and even on the movelist it shows to have cancel-advantage even though it doesn't have an amplification, this means this is confirmed!
I bet things means you could sneak in a buff between your combos if you want to, which is awesome and adds a little execution flair! SUPER HYPE about this.
The bad news:
2. B2 (knife launcher normal) is punishable...
@6:50 Geras punishes it with his 11 string. It displays "Punish" under his name.
A LARGE majority of Kano's stuff is punishable lol. Played badly, he will be pretty damn risky.
I could completely see why though because they want him to be more of a whiff punisher like I mentioned in my previous post. I think it's actually kind of cool how dangerous his moves are.
B1 is his retreating knife mid attack. It's cancellable, but I don't think it's confirmable on reaction with anything because it doesn't have a followup.
Hopefully he still has a decent way to anti-air without UpBall. Maybe regular Dragon Ball?
And I agree when it comes to Geras. He's the only other character I'm really hype for, easily.
This vid had both my mains fighting each other. Perfect lol.