ShepherdOfFire
Kombatant
Don't worry, he's goodUgh... my "Is Kano actually good" anxiety is starting to kick in again. I want to hit the lab with him SOOO badly already. Fuck.
Don't worry, he's goodUgh... my "Is Kano actually good" anxiety is starting to kick in again. I want to hit the lab with him SOOO badly already. Fuck.
Interesting. The air ball can still be meter burned in these instances you are talking about, no? I noticed that on kombat kast the air ball would land very short of the opponent if done from a low point in the jump arc. It's as if they intend for the ball to be meter-burned everytime it is used.
I see... I didn't realize that the amped follow-up to air ball was a high. I guess this is how they balance it being safe-ish on block. I suppose we will have to condition the opponent to be scared of neutral blocking with grounded kanoball and B3. Otherwise, against a decent opponent airball will need to be visually confirmed (opponent jumps, whiffs a button, etc.) before we throw it out.Lets assume for a moment that this was the plan. But guess what - opponent (semi-smart) will always neutral crouch your meter burned ball, and will f@ack you up on whiff, because you are going to be flying over his head. There is no reason to block, because Kano with normal ball wont connect, but even if Kano connects on regular ball, that is still low risk high reward for opponent. Cause on punish, you are eating tones of damage. See where I am going with this?
I see... I didn't realize that the amped follow-up to air ball was a high. I guess this is how they balance it being safe-ish on block. I suppose we will have to condition the opponent to be scared of neutral blocking with grounded kanoball and B3. Otherwise, against a decent opponent airball will need to be visually confirmed (opponent jumps, whiffs a button, etc.) before we throw it out.
How punishable is ground amped kanoball? I know its -12, but I don't know what the pushback is like on block.
Yeah bro just from seeing clips posted by top players to twitter... there seems to be a pretty big disparity in tools from character to character. Compared to Kano--Jax, Jacqui, Liu, D'Vorah and others have some obviously crazy looking tools. Kano does't even have a mid-started string... There will be some serious tier-whoring at least early on in this game I think.Kano has some good tools. But without even playing other characters much, you will be able to tell where you stand, and how much you have to work to be head to head.
No mid strings is a problem.Kano does't even have a mid-started string..
I prefer to be a low-tier hero. The less people that pick up Kano the better for us lol.
And I'm guessing no one has found a way to safely set up a molotov yet?
NICE!!! Thanks for the tag!!Ripper has real nice damage boys. Check K&M newest youtube vid. Shows the following for Kano: (EDIT I'm also adding in some of the combos I seen in Honeybee's vid below)
Midscreen
241+3amp, 11, F2xx lumbar check amp = 346dmg
D2 KB, 241+3amp, F2xxlumbar check amp= 452dmg
B2, F2xxlumbar check amp = 263dmg
Corner
D2 KB, 4xxblade toss, 241+3amp, F2xxlumbar check = 503dmg
D2 KB, 4xxblade toss, 241+3amp, 1xxFB = 562dmg
@Circus check out Honeybee's newest vid-- 25min set between him and Bio's Kano. Kano is looking NICE bro.
Yeah I was watching them play live on HB's stream and if Bio caught a jump at the top of the arc with B2, he went for 3 in a row. Something like B2, B2, B2, 241+3->ender. He kept dropping it but I imagine it pulls something like 35%dmg for 1 bar.B2 antiair is really really good. It could lead into a huge chunk of damage.
Roll is F3. It's a 16f mid that low-profiles highs. Not cancelable and is unsafe at -13oB. Fast enough to blow up slower start-up high projectiles on reaction.What is the input for his forward roll attack? Is it a low? Is it safe? And can it be canceled? I watched that set and was surprised I didn’t see more strings canceled into Parry. Like, d1~Parry would have ended a lot of those poke wars and made Honeybee rethink his poke strategy.
"Triggers if opponent BLOCKS LATE." I assume this means if the opponent hits block within a few frames after the F4 lands, it triggers.Do we know the conditions required for f+4,3 KB?
This is the Kano forum friend.Kotal
Where can I see the full patch notes? Did Kano get any major nerfs besides that?The nerf to 2,4,1+3 is rough.
I just saw people posting some stuff on twitter. Haven't got the notes, sorry.Where can I see the full patch notes? Did Kano get any major nerfs besides that?