xRantex
Rante Inferno
Hey guys so I've mained mileena on mk9 and mkx. Right now I've been using these 3 abilities
Play time
Air tele kick mb
Low sai
Play time for the combo extensions. 1 1 grab mind game and I throw in roll or low sai if they anticipate the grab.
Air tele mb just for extra damage. It's like a mini Combo in itself and I use it to bait ppl to jump or if they try to move, etc. This is also good with low sai imo.
Low sai yes it's a slow projectile but the mind game of this and tele kick scares them and I also mb it alot. And the KB I've landed it a lot so far catching ppl throwing a high projectile.
So yeah Ik it's like day 2 kinda yolo rn but still trying to evolve my mileena. But yeah not sure if anyone have thoughts on this combination it does feel a bit gimmicky as well.
Play time
Air tele kick mb
Low sai
Play time for the combo extensions. 1 1 grab mind game and I throw in roll or low sai if they anticipate the grab.
Air tele mb just for extra damage. It's like a mini Combo in itself and I use it to bait ppl to jump or if they try to move, etc. This is also good with low sai imo.
Low sai yes it's a slow projectile but the mind game of this and tele kick scares them and I also mb it alot. And the KB I've landed it a lot so far catching ppl throwing a high projectile.
So yeah Ik it's like day 2 kinda yolo rn but still trying to evolve my mileena. But yeah not sure if anyone have thoughts on this combination it does feel a bit gimmicky as well.