The best way would be to fight a local match against P2, do what you want, and then watch the replay, turn on your buttons, and count the step frames. I just did it against the AI to see how the replay function worked and it usually hit between frames 21-23.
I wasn’t playing the best (usually play on hitbox), and this god damn Kitana AI wouldn't sit still, so I’ll try a bit later with an actual dummy P2 and my hitbox.
Side note: why does every fighting game allow for step frame forward views but never backwards?
Alright, that was about the speed I predicted. Thanks. I'm basically trying to get some synergy going between her F1, her B1 and her Cmd. Grab.
Her F1 is fast as fuck boi, reaches far, and leaves you 0 on block, and you have a 7 frame poke to try and steal turns back with. On hit, even if you don't go into a combo, you're still point blank at +14, so now it's a guess between a jailing B1 or her Cmd. Grab that puts you back in that exact same guessing game.
The reason why I wanted to see if DashxxB1 is viable or not is to see if it can catch people neutral ducking to avoid the F1. 20+ frames could be sketchy against players with better reactions, but I'm still seeing people get caught by her B2, so that can be anybody's guess.
That's what I'm trying to make work, at least. Not sure if it will or not.