I really like her straight sai much more than her low one in this game. You can get 20% unbreakable off of most options and it's plus enough to jail and the amp gives you so much space that you can avoid being caught in pressure. The chip is great.
I also like that air sai on block is plus and in the corner on amplify you get pressure on your opponent as well. Combine that with staggers and zoning, her kit is nice mostly. I'm not sure where she'll fall tier wise, but she's fun and has some spacing tools and safe chip.
I also like combining that with her air teleport and the additional strings since she gets mind games off of those two as well and the additional strings give her grabs and an ender to her cartwheel overhead string that is safeish (-8).
Current strategy for her is to play a zoning and baiting game and punish accordingly. When you have meter amp the sai toss and get chip and spacing then zone till you regain your meter. I like my conservative/lame Mileena play.
She's also visually stunning. I'm pretty keen on this character, I haven't liked a character this much since Jade and Baraka, but I need to see what else I can do with her.
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