ExpectFlames
Lord of embers
I wish you would have had this revelation yesterday.I agree that tiers matter little in this game, it’s just about the MU and tools that the characters have.
I wish you would have had this revelation yesterday.I agree that tiers matter little in this game, it’s just about the MU and tools that the characters have.
Since this tier list came out, I've been called part of the Raiden bandwagon when I've been playing him since Day 1 lolHave you guys watched Sonix input regarding Raiden?
It's from Friday.
EDIT: added time stamp
I wish you’d stop being wrong about Raiden’s toolsI wish you would have had this revelation yesterday.
Who else other than SF thinks Raijin is top 5? He’s just repeating what SF says to get views and capitalise on the discussion surrounding SF’s tierlist.Another one
We should forget about any buffs and praise for no nerfs...
Is it possible to try and move this discussion over to the General Discussion thread? Seems like it fits better there.This does not justify Scorp's teleport not being broken or OP. Which is was. The move literally didn't act as a high, low, mid but all and was a braindead move before they fixed it to strictly a high. Are you saying you were ok with the Scorp's vanilla teleport? Because if you say yes and are against Raiden's SC amp being safe, this literally makes no sense to me. Especially when Scorp had so much power with that one move killing neutral, you had to react instantly or eat major damage, couldn't jump, couldn't punish...there''s a difference between a move that's annoying and a move that's flat out broken/OP.
Cheers for the reminder. Though idk how to do move conversations. Can someone teach me?Is it possible to try and move this discussion over to the General Discussion thread? Seems like it fits better there.
@MKF30 I appreciate your passion and contributions, but on your above points I have to disagree.
Scorp's vanilla teleport was annoying, but both amped and non-amped were unsafe and could be full combo punished. With practice you could delay your punish just enough to still punish the first teleport, but also punish if Scorpion amped. It's not an easy punish but it seemed like something that could be labbed and dealt with.
Raiden's Storm cell is 13f, has a huge hitbox, tons of active frames, and on amp puts the opponent in a capture state that leads to full combo and corner carry. I can't think of any move in the game with that kind of property which is safe. There'd be pretty much no risk for Raiden whatsoever. He could basically just D1xxxStorm Cell whenever, and worst case scenario he's down a bar of meter and neutral is reset, best case scenario he hits and now gets to full combo the opponent into the corner. The opponent would be forced to respect literally every cancellable poke, every cancellable string, so long as Raiden has meter. I can't think of another move in MK11 that is comparable.
In general I think you're overstating how "broken" these other moves are that you're referencing, and understating how broken Storm Cell being safe on AMP would be.
Roger that. I appreciate the reminder. Good to reduce clutter.I don't know how to move past conversations, I think a mod would need to get involved to do that, and I don't think we need to get that complicated. But going forward if we want to continue the conversion on Raiden/Buffs/SC and what not, I think it makes more sense to try and continue that conversation on the General Discussion thread, rather than the video thread.
It's fine I too respectfullly disagree with you just on the SC amp being safe gig. That is true about Scorp's but the effort on doing that was extremely annoying on top of that move killing neutral, you can't jump and not being consistent. I have beaten Scorps prepatch with Raiden even but it was an extreme pain, he's still annoyingly good just not AS stupid good as he was.Is it possible to try and move this discussion over to the General Discussion thread? Seems like it fits better there.
@MKF30 I appreciate your passion and contributions, but on your above points I have to disagree.
Scorp's vanilla teleport was annoying, but both amped and non-amped were unsafe and could be full combo punished. With practice you could delay your punish just enough to still punish the first teleport, but also punish if Scorpion amped. It's not an easy punish but it seemed like something that could be labbed and dealt with.
Raiden's Storm cell is 13f, has a huge hitbox, tons of active frames, and on amp puts the opponent in a capture state that leads to full combo and corner carry. I can't think of any move in the game with that kind of property which is safe. There'd be pretty much no risk for Raiden whatsoever. He could basically just D1xxxStorm Cell whenever, and worst case scenario he's down a bar of meter and neutral is reset, best case scenario he hits and now gets to full combo the opponent into the corner. The opponent would be forced to respect literally every cancellable poke, every cancellable string, so long as Raiden has meter. I can't think of another move in MK11 that is comparable.
In general I think you're overstating how "broken" these other moves are that you're referencing, and understating how broken Storm Cell being safe on AMP would be.
I definitely still keep it a one bar, if you land a j3/4 you can go into 243 sc~amp ji2 b2 and it nets 34%I think in TW if you have two bars and are in the corner you can spend two to give yourself an easy way to end in B2 to set up a B2 KB/B31 mix-up potential on wakeup. That's one spot where I'd consider spending both bars, although I'm sure with better timing and execution it's possible to just do a 1 bar B2 set up.
In terms of what it literally does. There are other moves in the game that do parts of what SC does, but nothing has all of its features and can also be made safe.In terms of being a good or OP move? Pretty sure there are. I've already listed some.
Raiden's Storm cell is 13f, has a huge hitbox, tons of active frames, and on amp puts the opponent in a capture state that leads to full combo and corner carry. I can't think of any move in the game with that kind of property which is safe. There'd be pretty much no risk for Raiden whatsoever. He could basically just D1xxxStorm Cell whenever, and worst case scenario he's down a bar of meter and neutral is reset, best case scenario he hits and now gets to full combo the opponent into the corner. The opponent would be forced to respect literally every cancellable poke, every cancellable string, so long as Raiden has meter. I can't think of another move in MK11 that is comparable.
Of course I'm talking in terms of how effective a move is it doesn't have to be a launcher to be a OP move you know.In terms of what it literally does. There are other moves in the game that do parts of what SC does, but nothing has all of its features and can also be made safe.
This is significant and what I've been trying to explain since the beginning about the move.
Raiden’s optimal BNB punishes for 1 bar all go past 30%. If you don’t do optimal you still do 29%. He does good damage on average.Yeah that's true about corner carry, however most of the time not going to get past 30-33% if you're lucky at most not counting a full jump in combo or KB punish.
The opponent is still forced to respect pokes because storm cell jails from pokes. They have to guess whether or not you do storm cell or not. It’s already a powerful tool. That’s why everyone in here except you disagrees that storm cell should be made safeYes, exactly by the opponent forced to respect very poke would make Raiden actually viable in that variation.