Captain Oxygen
The end of one combo is the beginning of another
I used to seriously hate the Flash MU, but since then I'm pretty convinced it's even.
Lobo's damage and mixup game are better than the flash's, he has better wakeup, he has nuclear shells.
Flash can whiff punish any trait attempts, he has better footsies and faster normals.
I try to punish both torpedo followups with Czar Toss to negate any shenanigans, getting that free 6% chip every time I get shells loaded in neutral is awesome. If he trys to circumvent your wakeup hook charge without meter, wakeup spin cycle will work. Flash's wakeup is highly punishable. He can't just toss out random torpedos in neutral unless he wants to be punished with a full combo, he has to read that your gonna shoot him. His frame advantage and footsies are hard to deal with sometimes, but once you get the timing of fuzzying low/overhead it's easier. Still it's annoying the flash can dash around and whiff punish you easily.
Lobo's damage and mixup game are better than the flash's, he has better wakeup, he has nuclear shells.
Flash can whiff punish any trait attempts, he has better footsies and faster normals.
I try to punish both torpedo followups with Czar Toss to negate any shenanigans, getting that free 6% chip every time I get shells loaded in neutral is awesome. If he trys to circumvent your wakeup hook charge without meter, wakeup spin cycle will work. Flash's wakeup is highly punishable. He can't just toss out random torpedos in neutral unless he wants to be punished with a full combo, he has to read that your gonna shoot him. His frame advantage and footsies are hard to deal with sometimes, but once you get the timing of fuzzying low/overhead it's easier. Still it's annoying the flash can dash around and whiff punish you easily.