Chaosphere
The Free Meter Police
Pretty sure IA party crasher in the corner is the most OP infinite ever conceived.
Even then, you have to respect his wake up Lantern Might. Any of Lobo's knockdown options don't allow him to do much inside of LM's 10 frame start up. It will catch anything we try to do. We have to respect (block) the LM, then punish accordingly. Once they stop LM waking up, we can bully them with our oki.
Any saying on the Flash MU? Nuclear shells are required and you have to make solid reads to keep him out. Loading shells are risky due to Flashes charge, so load up with caution. Flash has the mobility advantage. If he messes up on his charge MB, you can duck the follow up and hit him with B12 or D2 (Don't remember if you can B12~MBB3. Need to test that). If flash has you in the corner you can JB1 for a combo or push block. This is also read dependent so don't rely on it too much.
If you're on point with your nuke shells I see this as a 5-5 or maybe in Lobo's favor. If you let Flash get momentum and do his set ups on you, you will have a hard time.
if you can punish with standing 1, I'd much rather do that then b12 xx mbb3 since it leads to more damage/safe trait load/costs less meter. Thanks for testing n stuff.@Cage Redfield Yes you can punish flash with 1, 2, D2, B2 (if you're on point) B12. B12~MBB3 also works.
You can stuff her wake ups because they're pretty stuffable, except lift, and once i respect that you can go for other mix ups and stuffs. If I respect hook charge or whatever after lift on block you can go for a throw.@Blind_Man After our session, I think I was approaching the Raven MU wrong with going on full oki. Plus, I was doing a bad job at that too. Any insight? Also, does lobo seriously blow up Ravens DB2 with a grab, or was that just due to the online lag?
So the oki situation is based on a read on both characters but more favorable to Lobo? And Raven definitely wins in the standing game with frame traps, but can be handled with nuke shells. She also has to respect nuke shots so she's not using trait often. I see this MU as a 5-5 even if my play was pretty bad.You can stuff her wake ups because they're pretty stuffable, except lift, and once i respect that you can go for other mix ups and stuffs. If I respect hook charge or whatever after lift on block you can go for a throw.
You can stuff her wake ups with pretty much whatever as long as you time it right. Like 21, it's just a bitch to do online so whatever. Yeah I agree it's probably 5-5 but I'm not 100% sure.So the oki situation is based on a read on both characters but more favorable to Lobo? And Raven definitely wins in the standing game with frame traps, but can be handled with nuke shells. She also has to respect nuke shots so she's not using trait often. I see this MU as a 5-5 even if my play was pretty bad.
Since when does Oni not win a single matchup?Lobo seems a lot like Oni from SSFIV, not a single advantaged match-up but @Cage Redfield could you care to elaborate on how Deathstroke is a 5-5? His zoning against Lobo is an insane pain in the ass. And any good DS player will wake-up sword spin which (correct me if I'm wrong) is safe on block.
I remember seeing a MU chart where it was said Oni has no advantaged MU's perhaps it was outdated. Keep in mind I play Oni, a very terrible one at that.Since when does Oni not win a single matchup?