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Liu Kang Discussion Thread

Why are we the only character without a dedicated combo thread? I mean I know we only have two combo strings and AMP low fireball in the corner. But I haven't had time to lab shit myself and was hoping someone by now would have compiled a list.

Hell, maybe I'll do it whenever I get the time.
 
Ok so lately I’ve just been pushing through being horrible with Liu Kang and i think I’m starting to get a considerably better feel of how to play this character. I’m starting to overthink/think about my every move a lot less during a match and letting my muscle memory and what I’ve practiced take over. Been losing a lot less which has helped my sanity.

Quick and specific matchup question though.

As a LK player how do you deal with Sub Zero (dead of winter)? This is the one matchup I still struggle with immensely. Any tips?

Also secondary to that, any advice on the Jax and Jacqui matchup? Two of the worst offenders of it feels like my opponent can press buttons and fish for hits the whole match in neutral and I can’t press a thing on block. Although I’m starting to catch onto Jax. I know Jacqui’s multi kick special is punishable but that little Thai plum she uses confuses me. Is it a grab? Can it be blocked? Also that dang Superman punch she uses to get in can’t be safe can it?

And ONE last thing for now but is there a way to punish D2’s on block? I feel like the pushback is too far for me to get anything and my opponent can just throw them out there whenever they like.
EDIT:

Actually one more thing. If I block my opponent’s D1 can I safely follow up with f34 or only D1 back?
 

Endeavor

I'll live a villain, before I die a hero.
Premium Supporter
Ok so lately I’ve just been pushing through being horrible with Liu Kang and i think I’m starting to get a considerably better feel of how to play this character. I’m starting to overthink/think about my every move a lot less during a match and letting my muscle memory and what I’ve practiced take over. Been losing a lot less which has helped my sanity.

Quick and specific matchup question though.

As a LK player how do you deal with Sub Zero (dead of winter)? This is the one matchup I still struggle with immensely. Any tips?

Also secondary to that, any advice on the Jax and Jacqui matchup? Two of the worst offenders of it feels like my opponent can press buttons and fish for hits the whole match in neutral and I can’t press a thing on block. Although I’m starting to catch onto Jax. I know Jacqui’s multi kick special is punishable but that little Thai plum she uses confuses me. Is it a grab? Can it be blocked? Also that dang Superman punch she uses to get in can’t be safe can it?

And ONE last thing for now but is there a way to punish D2’s on block? I feel like the pushback is too far for me to get anything and my opponent can just throw them out there whenever they like.
EDIT:

Actually one more thing. If I block my opponent’s D1 can I safely follow up with f34 or only D1 back?
You can f34 and it’ll bet D1 mash. As for Sub force him into prolonged periods of neutral. Whiff punish his attempts to attack you. Try to avoid f34/ U3 situations I find the risk it’s not worth the reward. Save f34U3 for a punish., not as a pressure tool. Use F34 low fireball sparingly, mix between just f3 and F34. Throw fireballs sparingly you mostly just want to make him cone off the meter.
 
Ok so what should I be looking for in neutral as Liu Kang? What are his better options for whiff punishing? I feel like when I use f34 to whiff punish I STILL get caught by whatever string they’re trying to whiff and although I haven’t really tried to apply it B213 Barely advances
 
Slow this fucking f4 down. This 50 50 plus on block or low fireball bulshit is 10x more broken than anything sub zero has to offer.
 

Wrath0594

Steam profile: 76561198102032134
ITs going to be nerfed. Your one button character doesn’t require any execution. You can do it off of a jump in for a frame trap even. It’s not staying 9 frames little guy.
And he proves his idiocy. I guess you don't even realize all jump ins jail into all normals, huh? If you block a Jade jump in 2, it guarantees her f21 which has a 28 frame startup. Jump ins even jail into highs. Johnny's jump in 2 jails into his f3 which is 14 frames. Jump kicks also jail into normals. F4 startup has nothing to do with this.

Every option Liu Kang has on his F4 series is unsafe and it's easily outspaced on top of all of that. I'm sure they will nerf him with all those Liu Kang's winning tournaments... Wait....
:DOGE

I don't usually say this, but for you I'll make an exception:

Git. Gud.
 
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And he proves his idiocy. I guess you don't even realize all jump ins jail into all normals, huh? If you block a Jade jump in 2, it guarantees her f21 which has a 28 frame startup. Jump ins even jail into highs. Johnny's jump in 2 jails into his f3 which is 14 frames. Jump kicks also jail into normals. F4 startup has nothing to do with this.

Every option Liu Kang has on his F4 series is unsafe.

Git. Gud.

Can somebody get this little boy's caretaker over here to drag his dumb ass home. hardly any normals jail beside poke and shit that's 9 frames. Now go mash f4 on player match and call it a day scrub. Even NinjaKilla has said a 9 frame stagger able forward advancing 50 50 that jails into plus frame is dumb ass hell. You can't back dash if you block low.

Get blocked.
 
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Kindred

Let Be Be Finale Of Seem
Ive been seeing videos of ppl canceling the F3 starter string into the stance but for the life of me I can't get it. What am I doing wrong?
Is it F3~Stance or F33~stance or F333~stance or have I been seeing something else entirely and F3 into stance just doesnt exist? lol
 

RAYBAANN

Kool & The Kang
Ive been seeing videos of ppl canceling the F3 starter string into the stance but for the life of me I can't get it. What am I doing wrong?
Is it F3~Stance or F33~stance or F333~stance or have I been seeing something else entirely and F3 into stance just doesnt exist? lol
You have to mash 3 to complete the string, and when you see the third hit animation is coming, cancel fast into the stance