#### whedgehead

##### My Lex Takes You to Paradise

__Meterless Combos:__*Midscreen:*

__22__

-22d1~Corp Charge (19% with untechable knockdown) Note: There seems to be a window where you can hit them with the Corp Charge that will either put them slightly in front of you or right in front of you depending on timing

__Off a Mine__(These are kind of dependent on reaction, but I tried every distance of mine and if you dash up to them if they are hit with a medium/far mine it still gives enough time to connect)

-B3, ji3, 22 x close mine/probe (30%)

-B3, ji3, 21 x medium mine/probe (30%)

-B3, ji3, u3 x far mine/probe (31%)

-B3, ji3, f2 x Corp Charge (36%)

-B3, ji3, f2 x Grav Pull (37%)

*Corner:*

__22d1__

-22d1, 11, 11, u3 x Grav Pull (29%)

-22d1, 11, 11, u3 x Probe/Orbit Strike/Trait Backdash (23%)

__Ji3__

-Ji3, 11, 11, u3 x Grav Pull (32%)

-Ji3, 11, 11, u3 x Probe/Orbit Strike/Trait Backdash (25%)

__F3__(Note: These probably could be optimized with ji3 instead of ji2 but I never get that to connect)

-F3, ji2, 11, 11, u3 x Grav Pull (32%)

-F3, ji2, 11, 11, u3 x Probe/Orbit Strike/Trait Backdash (27%)

__B3__

-B3, ji2, 22 x close mine/probe (22%)

-B3, ji2, 21 x medium mine/probe (22%)

-B3, ji2, u3 x far mine/probe (23%)

-B3, ji2, f2 x Corp Charge (28%)

-B3, ji2, f2 x Grav Pull (29%)

__Background Bounce Combos (BGB):__*Meterless:*

__One of: 112, 22, f2*, b13__

-Standing starter x BGB, b3, ji3, 22 x close mine/probe (30-34%, least damaging b13 most damaging f2)

-Standing starter x BGB, b3, ji3, 21 x medium mine/probe (30-34%, ")

-Standing starter x BGB, b3, ji3, u3 x far mine/probe (31-35%, ")

-Standing starter x BGB, b3, ji3, f2 x Corp Charge (35%-39%, least damaging 112/b13 most damaging f2)

__F3__(These are very young and can probably be better optimized)

-F3, ji2, 22 x BGB, 22 x close mine/probe (30%)

-F3, ji2, 22 x BGB, 21 x medium mine/probe (30%)

-F3, ji2, 22 x BGB, u3 x far mine/probe (31%)

-F3, ji2, 22 x BGB, f2 x Corp Charge (35%, slight space between you and opponent)

-F3, ji2, 22 x BGB, ji3, Corp Charge (36%, right in front of opponent)

-F3, ji2, 22 x BGB, f2 x Grav Pull (35%)

__B3__(These are very young and can probably be better optimized)

-B3, ji3, 2 x BGB, 22 x close mine/probe (31%)

-B3, ji3, 2 x BGB, 21 x medium mine/probe (31%)

-B3, ji3, 2 x BGB, u3 x far mine/probe (32%)

-B3, ji3, 2 x BGB, f2 x Corp Charge (36%)

-B3, ji3, 2 x BGB, ji3, Corp Charge (38%)

*1 bar:*

__One of: 112, 22, f2*, b13, 21__

-Standing starter x Grav Pull MB, 22 x BGB, b3, ji3, 22 x close mine/probe (37-41%, least damaging 112/b13 most damaging f2)

-Standing starter x Grav Pull MB, 22 x BGB, b3, ji3, 21 x medium mine/probe (37-41%, ")

-Standing starter x Grav Pull MB, 22 x BGB, b3, ji3, u3 x far mine/probe (38-42%, ")

-Standing starter x Grav Pull MB, 22 x BGB, b3, ji3, f2 x Corp Charge (41-45%, ")

__F3__(These are very young and can probably be better optimized)

-F3, ji2, 22 x Grav Pull MB, 22 x BGB, 22 x close mine/probe (36%)

-F3, ji2, 22 x Grav Pull MB, 22 x BGB, 21 x medium mine/probe (36%)

-F3, ji2, 22 x Grav Pull MB, 22 x BGB, u3 x far mine/probe (37%)

-F3, ji2, 22 x Grav Pull MB, 22 x BGB, f2 x Corp Charge (40%)

__B3__(These are very young and can probably be better optimized)

-B3, ji3, f2 x Grav Pull MB, 22 x BGB, 22 x close mine/probe (39%)

-B3, ji3, f2 x Grav Pull MB, 22 x BGB, 21 x medium mine/probe (39%)

-B3, ji3, f2 x Grav Pull MB, 22 x BGB, u3 x far mine/probe (40%)

-B3, ji3, f2 x Grav Pull MB, 22 x BGB, f2 x Corp Charge (44%)

__Ji3__

-Ji3, d1 x Grav Pull MB, 22 x BGB, b3, ji2, 22 x close mine/probe (41%)

-Ji3, d1 x Grav Pull MB, 22 x BGB, b3, ji2, 21 x medium mine/probe (41%)

-Ji3, d1 x Grav Pull MB, 22 x BGB, b3, ji2, u3 x far mine/probe (42%)

-Ji3, d1 x Grav Pull MB, 22 x BGB, b3, ji2, f2 x Corp Charge (45%)

__Off a Mine__

-Ji3, d1 x Grav Pull MB, 22 x BGB, b3, ji2, u3 x far mine/probe (47%)

-Ji2, 22 x Grav Pull MB, 22 x BGB, b3, ji2, u3 x far mine/probe (47%)

-Ji3, d1 x Grav Pull MB, 22 x BGB, b3, ji2, Corp Charge (47%, may be able to f2 before Corp Charge but I havent been able to get it out yet)

**(These can definitely yield higher damage I'm pretty sure, was just me messing around haha)**

__Left Corner of Fortress of Soilitude Lab Combos__*Meterless:*

*-*Leftmost Interactable, 22 x BGB, b3, ji2, u3 x far mine/probe (39%)

-Leftmost Interactable, 22 x BGB, b3, ji2, Corp Charge (39%)

*1 bar:*

*-*Leftmost Interactable, 22 x BGB, 2 x Grav Pull MB, b3, ji2, u3 x far mine/probe (44%)

*-*Leftmost Interactable, 22 x BGB, 2 x Grav Pull MB, b3, ji2, Corp Charge (44%)

__*NOTE!!! IT SEEMS WE ARE A VICTIM OF THE STANCE GLITCH: F2>BGB ONLY CONNECTS IF YOUR BACK IS TO THE SCREEN!!__