whedgehead
My Lex Takes You to Paradise
Wanted to post some background bounce combos as well as a couple meterless. Lex really has no damage without meter which is a shame. Most of his meterless combos are simply starters ending with Corp Charge or Grav Pull which I'm not entirely sure are worth mentioning, so I don't have many to add unfortunately (I also want to mention that some of these are just variations on the combos BDMao88 posted, so I want to give credit where it's due). This is why I really think Lex needs a stage with a background bounce to maximize his meterless damage. I'm hitting the lab pretty hard today and I think by the end of the day I'm going to try to make a thread that attempts to analyze Lex via stage so we can try to find the stages that really suit him. Anyway:
Meterless Combos:
Midscreen:
22
-22d1~Corp Charge (19% with untechable knockdown) Note: There seems to be a window where you can hit them with the Corp Charge that will either put them slightly in front of you or right in front of you depending on timing
Off a Mine (These are kind of dependent on reaction, but I tried every distance of mine and if you dash up to them if they are hit with a medium/far mine it still gives enough time to connect)
-B3, ji3, 22 x close mine/probe (30%)
-B3, ji3, 21 x medium mine/probe (30%)
-B3, ji3, u3 x far mine/probe (31%)
-B3, ji3, f2 x Corp Charge (36%)
-B3, ji3, f2 x Grav Pull (37%)
Corner:
22d1
-22d1, 11, 11, u3 x Grav Pull (29%)
-22d1, 11, 11, u3 x Probe/Orbit Strike/Trait Backdash (23%)
Ji3
-Ji3, 11, 11, u3 x Grav Pull (32%)
-Ji3, 11, 11, u3 x Probe/Orbit Strike/Trait Backdash (25%)
F3 (Note: These probably could be optimized with ji3 instead of ji2 but I never get that to connect)
-F3, ji2, 11, 11, u3 x Grav Pull (32%)
-F3, ji2, 11, 11, u3 x Probe/Orbit Strike/Trait Backdash (27%)
B3
-B3, ji2, 22 x close mine/probe (22%)
-B3, ji2, 21 x medium mine/probe (22%)
-B3, ji2, u3 x far mine/probe (23%)
-B3, ji2, f2 x Corp Charge (28%)
-B3, ji2, f2 x Grav Pull (29%)
Background Bounce Combos (BGB):
Meterless:
One of: 112, 22, f2*, b13
-Standing starter x BGB, b3, ji3, 22 x close mine/probe (30-34%, least damaging b13 most damaging f2)
-Standing starter x BGB, b3, ji3, 21 x medium mine/probe (30-34%, ")
-Standing starter x BGB, b3, ji3, u3 x far mine/probe (31-35%, ")
-Standing starter x BGB, b3, ji3, f2 x Corp Charge (35%-39%, least damaging 112/b13 most damaging f2)
F3 (These are very young and can probably be better optimized)
-F3, ji2, 22 x BGB, 22 x close mine/probe (30%)
-F3, ji2, 22 x BGB, 21 x medium mine/probe (30%)
-F3, ji2, 22 x BGB, u3 x far mine/probe (31%)
-F3, ji2, 22 x BGB, f2 x Corp Charge (35%, slight space between you and opponent)
-F3, ji2, 22 x BGB, ji3, Corp Charge (36%, right in front of opponent)
-F3, ji2, 22 x BGB, f2 x Grav Pull (35%)
B3 (These are very young and can probably be better optimized)
-B3, ji3, 2 x BGB, 22 x close mine/probe (31%)
-B3, ji3, 2 x BGB, 21 x medium mine/probe (31%)
-B3, ji3, 2 x BGB, u3 x far mine/probe (32%)
-B3, ji3, 2 x BGB, f2 x Corp Charge (36%)
-B3, ji3, 2 x BGB, ji3, Corp Charge (38%)
1 bar:
One of: 112, 22, f2*, b13, 21
-Standing starter x Grav Pull MB, 22 x BGB, b3, ji3, 22 x close mine/probe (37-41%, least damaging 112/b13 most damaging f2)
-Standing starter x Grav Pull MB, 22 x BGB, b3, ji3, 21 x medium mine/probe (37-41%, ")
-Standing starter x Grav Pull MB, 22 x BGB, b3, ji3, u3 x far mine/probe (38-42%, ")
-Standing starter x Grav Pull MB, 22 x BGB, b3, ji3, f2 x Corp Charge (41-45%, ")
F3 (These are very young and can probably be better optimized)
-F3, ji2, 22 x Grav Pull MB, 22 x BGB, 22 x close mine/probe (36%)
-F3, ji2, 22 x Grav Pull MB, 22 x BGB, 21 x medium mine/probe (36%)
-F3, ji2, 22 x Grav Pull MB, 22 x BGB, u3 x far mine/probe (37%)
-F3, ji2, 22 x Grav Pull MB, 22 x BGB, f2 x Corp Charge (40%)
B3 (These are very young and can probably be better optimized)
-B3, ji3, f2 x Grav Pull MB, 22 x BGB, 22 x close mine/probe (39%)
-B3, ji3, f2 x Grav Pull MB, 22 x BGB, 21 x medium mine/probe (39%)
-B3, ji3, f2 x Grav Pull MB, 22 x BGB, u3 x far mine/probe (40%)
-B3, ji3, f2 x Grav Pull MB, 22 x BGB, f2 x Corp Charge (44%)
Ji3
-Ji3, d1 x Grav Pull MB, 22 x BGB, b3, ji2, 22 x close mine/probe (41%)
-Ji3, d1 x Grav Pull MB, 22 x BGB, b3, ji2, 21 x medium mine/probe (41%)
-Ji3, d1 x Grav Pull MB, 22 x BGB, b3, ji2, u3 x far mine/probe (42%)
-Ji3, d1 x Grav Pull MB, 22 x BGB, b3, ji2, f2 x Corp Charge (45%)
Off a Mine
-Ji3, d1 x Grav Pull MB, 22 x BGB, b3, ji2, u3 x far mine/probe (47%)
-Ji2, 22 x Grav Pull MB, 22 x BGB, b3, ji2, u3 x far mine/probe (47%)
-Ji3, d1 x Grav Pull MB, 22 x BGB, b3, ji2, Corp Charge (47%, may be able to f2 before Corp Charge but I havent been able to get it out yet)
Left Corner of Fortress of Soilitude Lab Combos (These can definitely yield higher damage I'm pretty sure, was just me messing around haha)
Meterless:
-Leftmost Interactable, 22 x BGB, b3, ji2, u3 x far mine/probe (39%)
-Leftmost Interactable, 22 x BGB, b3, ji2, Corp Charge (39%)
1 bar:
-Leftmost Interactable, 22 x BGB, 2 x Grav Pull MB, b3, ji2, u3 x far mine/probe (44%)
-Leftmost Interactable, 22 x BGB, 2 x Grav Pull MB, b3, ji2, Corp Charge (44%)
*NOTE!!! IT SEEMS WE ARE A VICTIM OF THE STANCE GLITCH: F2>BGB ONLY CONNECTS IF YOUR BACK IS TO THE SCREEN!!
Meterless Combos:
Midscreen:
22
-22d1~Corp Charge (19% with untechable knockdown) Note: There seems to be a window where you can hit them with the Corp Charge that will either put them slightly in front of you or right in front of you depending on timing
Off a Mine (These are kind of dependent on reaction, but I tried every distance of mine and if you dash up to them if they are hit with a medium/far mine it still gives enough time to connect)
-B3, ji3, 22 x close mine/probe (30%)
-B3, ji3, 21 x medium mine/probe (30%)
-B3, ji3, u3 x far mine/probe (31%)
-B3, ji3, f2 x Corp Charge (36%)
-B3, ji3, f2 x Grav Pull (37%)
Corner:
22d1
-22d1, 11, 11, u3 x Grav Pull (29%)
-22d1, 11, 11, u3 x Probe/Orbit Strike/Trait Backdash (23%)
Ji3
-Ji3, 11, 11, u3 x Grav Pull (32%)
-Ji3, 11, 11, u3 x Probe/Orbit Strike/Trait Backdash (25%)
F3 (Note: These probably could be optimized with ji3 instead of ji2 but I never get that to connect)
-F3, ji2, 11, 11, u3 x Grav Pull (32%)
-F3, ji2, 11, 11, u3 x Probe/Orbit Strike/Trait Backdash (27%)
B3
-B3, ji2, 22 x close mine/probe (22%)
-B3, ji2, 21 x medium mine/probe (22%)
-B3, ji2, u3 x far mine/probe (23%)
-B3, ji2, f2 x Corp Charge (28%)
-B3, ji2, f2 x Grav Pull (29%)
Background Bounce Combos (BGB):
Meterless:
One of: 112, 22, f2*, b13
-Standing starter x BGB, b3, ji3, 22 x close mine/probe (30-34%, least damaging b13 most damaging f2)
-Standing starter x BGB, b3, ji3, 21 x medium mine/probe (30-34%, ")
-Standing starter x BGB, b3, ji3, u3 x far mine/probe (31-35%, ")
-Standing starter x BGB, b3, ji3, f2 x Corp Charge (35%-39%, least damaging 112/b13 most damaging f2)
F3 (These are very young and can probably be better optimized)
-F3, ji2, 22 x BGB, 22 x close mine/probe (30%)
-F3, ji2, 22 x BGB, 21 x medium mine/probe (30%)
-F3, ji2, 22 x BGB, u3 x far mine/probe (31%)
-F3, ji2, 22 x BGB, f2 x Corp Charge (35%, slight space between you and opponent)
-F3, ji2, 22 x BGB, ji3, Corp Charge (36%, right in front of opponent)
-F3, ji2, 22 x BGB, f2 x Grav Pull (35%)
B3 (These are very young and can probably be better optimized)
-B3, ji3, 2 x BGB, 22 x close mine/probe (31%)
-B3, ji3, 2 x BGB, 21 x medium mine/probe (31%)
-B3, ji3, 2 x BGB, u3 x far mine/probe (32%)
-B3, ji3, 2 x BGB, f2 x Corp Charge (36%)
-B3, ji3, 2 x BGB, ji3, Corp Charge (38%)
1 bar:
One of: 112, 22, f2*, b13, 21
-Standing starter x Grav Pull MB, 22 x BGB, b3, ji3, 22 x close mine/probe (37-41%, least damaging 112/b13 most damaging f2)
-Standing starter x Grav Pull MB, 22 x BGB, b3, ji3, 21 x medium mine/probe (37-41%, ")
-Standing starter x Grav Pull MB, 22 x BGB, b3, ji3, u3 x far mine/probe (38-42%, ")
-Standing starter x Grav Pull MB, 22 x BGB, b3, ji3, f2 x Corp Charge (41-45%, ")
F3 (These are very young and can probably be better optimized)
-F3, ji2, 22 x Grav Pull MB, 22 x BGB, 22 x close mine/probe (36%)
-F3, ji2, 22 x Grav Pull MB, 22 x BGB, 21 x medium mine/probe (36%)
-F3, ji2, 22 x Grav Pull MB, 22 x BGB, u3 x far mine/probe (37%)
-F3, ji2, 22 x Grav Pull MB, 22 x BGB, f2 x Corp Charge (40%)
B3 (These are very young and can probably be better optimized)
-B3, ji3, f2 x Grav Pull MB, 22 x BGB, 22 x close mine/probe (39%)
-B3, ji3, f2 x Grav Pull MB, 22 x BGB, 21 x medium mine/probe (39%)
-B3, ji3, f2 x Grav Pull MB, 22 x BGB, u3 x far mine/probe (40%)
-B3, ji3, f2 x Grav Pull MB, 22 x BGB, f2 x Corp Charge (44%)
Ji3
-Ji3, d1 x Grav Pull MB, 22 x BGB, b3, ji2, 22 x close mine/probe (41%)
-Ji3, d1 x Grav Pull MB, 22 x BGB, b3, ji2, 21 x medium mine/probe (41%)
-Ji3, d1 x Grav Pull MB, 22 x BGB, b3, ji2, u3 x far mine/probe (42%)
-Ji3, d1 x Grav Pull MB, 22 x BGB, b3, ji2, f2 x Corp Charge (45%)
Off a Mine
-Ji3, d1 x Grav Pull MB, 22 x BGB, b3, ji2, u3 x far mine/probe (47%)
-Ji2, 22 x Grav Pull MB, 22 x BGB, b3, ji2, u3 x far mine/probe (47%)
-Ji3, d1 x Grav Pull MB, 22 x BGB, b3, ji2, Corp Charge (47%, may be able to f2 before Corp Charge but I havent been able to get it out yet)
Left Corner of Fortress of Soilitude Lab Combos (These can definitely yield higher damage I'm pretty sure, was just me messing around haha)
Meterless:
-Leftmost Interactable, 22 x BGB, b3, ji2, u3 x far mine/probe (39%)
-Leftmost Interactable, 22 x BGB, b3, ji2, Corp Charge (39%)
1 bar:
-Leftmost Interactable, 22 x BGB, 2 x Grav Pull MB, b3, ji2, u3 x far mine/probe (44%)
-Leftmost Interactable, 22 x BGB, 2 x Grav Pull MB, b3, ji2, Corp Charge (44%)
*NOTE!!! IT SEEMS WE ARE A VICTIM OF THE STANCE GLITCH: F2>BGB ONLY CONNECTS IF YOUR BACK IS TO THE SCREEN!!