Just added you. Hmu whenever you want.I would appreciate if someone would add me on xbl and teach me scarecrow he has flashy combos like kano in mkx I get hate messages for just using cyborg and got banned til the 9th, my temp xbl gt is Defender Cell
As far as I remember, only the 3rd hit cancelled is plus. The third hit guarantees a d1. I specifically tested that with the opponent trying to jump and d1 would jail them grounded. This is only in the corner though. Mid screen the pushback on hit is too much to work with.Has anyone tested the cancel advantage of Sickle Spin on hit? I tried it against Superman and was incapable of mashing out a d1 or MBb3 and the only thing that would hit is a super. This being if I did a d1 after I cancel the sickle spin. If the frame to punish the gap is too small for anything but a super, this could essentially be a way to guarantee a d1 tick mix up after hitting sickle spin.
I've done this on more than one occasion. It's nice since many players don't use delay wake up, it gives me a somewhat ambiguous NJ3 on their wake up that can convert into a few command grab combos for heavy damage.Here's a hard to clashable setup with Scarecrow B3 into F133, where each hit of the F133 can be a crossup or from the front, so the opponent doesn't know which direction to hold when trying to clash.