What's new

Let's Explore This Terror Together: Scarecrow General Discussion

D1, 11 and standing 2 are your fastest punishes at 6, 8 & 9 frames respectfully.

The rest is just examining the character and scenario to see if there are gaps you can actually punish instead of basing it on appearances.

The range issue just comes with time and experience using the character.
 
Hey guys, what is my best string for punishes? Or better yet, what should I be doing when im being heavily pressured? I feel like a lot of the time I am relentlessly pressured and anytime I press a button its the wrong one even though visually, it looked like it was my turn to press a button. Batman is a good example. 12 confirm into db1 is what I tend to go for but a lot of the time it seems just out of range, and my stuff that could hit at a farther range seem to come out too slow and they recover fast enough to block it.

Obviously a lot of this is just me not having good MU experience across the cast since I haven't played a ton consistently and ill (hopefully) learn more as I grind and experiment but still, any tips are welcomed lol

Mash D1 my man!

No seriously that is SC best option for getting out of a lot of pressure situations. Keep mashing it until you learn the gaps, then u can be more selective with you reversals. Practice consistently special canceling it too, it's a fast input but can be done.

Once you find gaps, then you begin the D1 mindgames:

D1xxMB DB1 = highest dmg punish, but you will be punished if blocked.
D1xxMB DB2 = medium dmg punish, and plus on block.
D1xxDBF3 = tick throw, if you think they will block. I use this a lot after hitting the first D1 as they will most likely block the second D1.

For strings that end with the outside D1 range, I usually check with D2 or a jump in depending on the matchup. When they are pressuring jumping over their head can catch some opponents by surprise.

For you example of batsman if you know they are safe after a string but are minus, just start your pressure! Use 123 (which is +2) or cancel any string into MB DB2 (+6) to stay plus and always be on the lookout for the command grab if they block too much. Don't use DB1 unless you are sure it will hit. My SC got much better after I stopped using this move as much.

Keep practicing! Super fun character once you get past his learning curve.

EDIT: oh wow somehow forgot to mention MB B3. Great option for opponents who won't stop rushing you. Try MBB3, J3, 22xDBF3 for 400 plus dmg.
 
Last edited:

Blade4693

VIVIVI
Mash D1 my man!

No seriously that is SC best option for getting out of a lot of pressure situations. Keep mashing it until you learn the gaps, then u can be more selective with you reversals. Practice consistently special canceling it too, it's a fast input but can be done.

Once you find gaps, then you begin the D1 mindgames:

D1xxMB DB1 = highest dmg punish, but you will be punished if blocked.
D1xxMB DB2 = medium dmg punish, and plus on block.
D1xxDBF3 = tick throw, if you think they will block. I use this a lot after hitting the first D1 as they will most likely block the second D1.

For strings that end with the outside D1 range, I usually check with D2 or a jump in depending on the matchup. When they are pressuring jumping over their head can catch some opponents by surprise.

For you example of batsman if you know they are safe after a string but are minus, just start your pressure! Use 123 (which is +2) or cancel any string into MB DB2 (+6) to stay plus and always be on the lookout for the command grab if they block too much. Don't use DB1 unless you are sure it will hit. My SC got much better after I stopped using this move as much.

Keep practicing! Super fun character once you get past his learning curve.
Wow thank you for the lengthy response this should help a lot! Those tips should help me a ton! I do have trouble command grab after d1 but ill practice it and see what happens. I guess a lot of my issue is just match up experience, guess that's what I get for not grinding out games/playing consistently lol
 
Wow thank you for the lengthy response this should help a lot! Those tips should help me a ton! I do have trouble command grab after d1 but ill practice it and see what happens. I guess a lot of my issue is just match up experience, guess that's what I get for not grinding out games/playing consistently lol
It's a tricky cancel, but worth learning. Just hit practice mode and put the AI on close and crouching. The input should look like D1xBF3. More important to be fast than have clean inputs imo
 

Blade4693

VIVIVI
Thanks guys illl spend some time practicing it tomorrow to get it down. I can really see that helping my game because I get away with pressing that button a ton and if I could tick into it when I am pretty sure they will block that damage will surely add up in the long run.
 

jmt

Kombatant
Thanks guys illl spend some time practicing it tomorrow to get it down. I can really see that helping my game because I get away with pressing that button a ton and if I could tick into it when I am pretty sure they will block that damage will surely add up in the long run.
I like to practice like this. Also practice 3, d2 and j2 into cmd grab.

 

Blade4693

VIVIVI
I like to practice like this. Also practice 3, d2 and j2 into cmd grab.

Awesome thanks! So I guess I just set AI to block all then practice into grab? And once I get the hang of that should I set it to random guard to practice my confirms at the same time? So if it hits I could confirm into ex chain swing and if it doesn't I command grab?

Im really not good at using training mode for other than combo practicing so im still kind of learning how to make the best of it lol
 

jmt

Kombatant
Awesome thanks! So I guess I just set AI to block all then practice into grab? And once I get the hang of that should I set it to random guard to practice my confirms at the same time? So if it hits I could confirm into ex chain swing and if it doesn't I command grab?

Im really not good at using training mode for other than combo practicing so im still kind of learning how to make the best of it lol
Yes, set AI to block all and just build up that muscle memory. You can't hit confirm it though, you just gotta commit. But you can mix it up between chain and grab and they are both basically safe. Chain if they block you can back dash (or stop it) and it's hard for them to punish and if they do block it you can mb the chain to check them here and there. If grab whiffs you are safe anyways.
 

Blade4693

VIVIVI
Yes, set AI to block all and just build up that muscle memory. You can't hit confirm it though, you just gotta commit. But you can mix it up between chain and grab and they are both basically safe. Chain if they block you can back dash (or stop it) and it's hard for them to punish and if they do block it you can mb the chain to check them here and there. If grab whiffs you are safe anyways.
Thank you sir. I have recently wanted to get back into the game and im trying to level up anyway I can and all of this will surely be helpful.
 

jmt

Kombatant
Thank you sir. I have recently wanted to get back into the game and im trying to level up anyway I can and all of this will surely be helpful.
Yea man for sure, keep it up. Scarecrow is really fun. I love getting the mind game pressure going on people in the corner. He's so hype to play.
 

SneakyTortoise

Official Master of Salt
What do u think about new trait properties and teleport?
Teleport is pretty cool, yet to see exactly how much more useful it will be though. It did feel nicer from the little I've played since the patch. Imo, one of the coolest things about it could be that you can cancel into super. Could potentially be used to bait punish attempts, will have to wait and see.

Trait properties seem completely fine. I was scared they were going to hit us hard there (no trait kills or no damage in hit stun etc), so I wad very glad to see it still intact
 

True Grave

Giving The Gift Of Graves
What do u think about new trait properties and teleport?
Tele is cool, but they made it weird to use in combos. For 123 you have to tele as soon as 3 happens or you won't tele. Same goes for most strings I'm which you have to confirm the tele manually instead of a piano input. Trait is fine to me as the damage is slightly larger, but takes a sliver longer to damage.
 
Last edited:

True Grave

Giving The Gift Of Graves
After messing with tele the only thing Crow can do is end with 123 tele to be safe on block. You can get a free poke if they don't do an invincible wake up or backdash. Anything besides the two and Crow can blow them up.
 
Scrubby question from a scrubby player, but is there anyone in the cast you would recommend as a pocket character to complement Scarecrow? I do love how strong his footsies, damage, pressure, and mixups can be, but I'm just so bored of slowly walking people down all game. Easily the longest character crisis I've ever had in a game.
 

SneakyTortoise

Official Master of Salt
Scrubby question from a scrubby player, but is there anyone in the cast you would recommend as a pocket character to complement Scarecrow? I do love how strong his footsies, damage, pressure, and mixups can be, but I'm just so bored of slowly walking people down all game. Easily the longest character crisis I've ever had in a game.
Try Brainiac. He's who I picked up as a way to navigate zoning. Watch some Perfect Legend or Tekken Master matches of them using him to see how he can be played. He has lots of mobility and is really fun
 

foxof42

Thanksgiving corner game, going ham and stuffing
Scrubby question from a scrubby player, but is there anyone in the cast you would recommend as a pocket character to complement Scarecrow? I do love how strong his footsies, damage, pressure, and mixups can be, but I'm just so bored of slowly walking people down all game. Easily the longest character crisis I've ever had in a game.
BeyondToxin also uses Supergirl which covers just about every matchup. You definitely won't get zoned there! You could use Sub, Raiden, or Manta as counter zoning options. Or go the other direction and pick up Fate or Starfire to become the zoner yourself lol. Harley might be a good in between and covers the Batman matchup fairly well.
 
BeyondToxin also uses Supergirl which covers just about every matchup. You definitely won't get zoned there! You could use Sub, Raiden, or Manta as counter zoning options. Or go the other direction and pick up Fate or Starfire to become the zoner yourself lol. Harley might be a good in between and covers the Batman matchup fairly well.
Just after posting I tried out Black Adam a bit and it seems sooooo good so far. I'll definitely try Supergirl though. I love how much of a bully she is, and her teleport would solve a lot of the problems im having. I was just impatient in practice and would change back in like 10 mins... I miss Batgirl shutting down zoners with ease lol
 
Scrubby question from a scrubby player, but is there anyone in the cast you would recommend as a pocket character to complement Scarecrow? I do love how strong his footsies, damage, pressure, and mixups can be, but I'm just so bored of slowly walking people down all game. Easily the longest character crisis I've ever had in a game.
Aquaman. He does well against Batman and Green Arrow - two of scarecrow's very worst matchups, IMO. He also is decent against Wonder Woman.

I no longer believe the Deadshot matchup to be too bad, so this doesn't even need to be counter picked. (I play on xbox and the new patch is already out.)

Aquaman is also pretty easy to learn. I honestly learned his basic combo strings and became decent with him after just an hour of practicing.