SneakyTortoise
Official Master of Salt
Does anyone actually use bf2? If so, when and why?
Good when you don't have meter. You can hitconfirm when comboing from 2hit strings like 11, 12, f13 or 22 and use the lengthy grounded hitstun to setup a tick-throw or more pressure for building meter. It's sort of optimal without meter, or if you're reserving your meter for the sake of pressure / throw mixups. Something like f13 xx db2(hold), walk forward slightly, 123 xx db.3 builds a lot of meter.Does anyone actually use bf2? If so, when and why?
I thought I had labbed this, isn't 22f3 rollable to mess with the setup?Another great video by @BxA Ragnarök showcasing a corner corpse hop setup (which also looks like a tricky crossup/non-crossup mixup?) and the d1 command grab option select.
(for those that don't know, the command grab can be option selected by inputting it slightly later than usual after d1 - on hit, nothing comes out, on block command grab comes out).
Sadly yes, although I'm sure a meta could be build around it, going for one option if they tech roll, and then this if they don'tI thought I had labbed this, isn't 22f3 rollable to mess with the setup?
You can use standing 3 to lengthen your corner combos at least. It also is a normal that you can follow with command throw on block.I disagree about F2, far reaching mid that you can make safe or safe/plus makes it one of his better tools imo.
Though I haven't found a practical use for standing 3. Still working on that one.
This is a really good strat but there are some characters that will blow you up if you try to do this (Bane d1, Cheetah d3) so make sure you know what the opponents options are.Some tech I found with Scarecrow.. Try starting off the match with a D2. Your at the perfect range for it and you can follow up with F21xbf1.. Also, after MBbf1, I like to follow up with f21xbf2 (hold).
I've found a good use for standing 3 is toward the end of a combo. Doing your normal combo starter into B3 ji2 3 DB3 is what I use when I want to activate my trait. It dishes out pretty good damage. (Sometimes spacing is an issue and you need a slight step forward before the ji2) This is usually my go to combo ender when I want trait activation. Otherwise I'll use any of the other enders depending on how I want to continue my pressure.Though I haven't found a practical use for standing 3. Still working on that one.
The dream of wakeup traumatize just got real. I can't wait to cause some salt.Via today's patch:
We in thurr gentlemen!
- Scarecrow - fixed a bug which caused his wakeup attacks to have no invincibility frames (affects Fear Toxin & Traumatize)
i have a surprise for you. muahahaha.The dream of wakeup traumatize just got real. I can't wait to cause some salt.
Thank you for this beautiful newsIt would appear Fear Toxin is fully invincible. Traumatize only has a few frames during startup. Scarecrow got an insane buff.