"130 ms is more legit than Labbing" - TYM
she flawless blocked im done with you LMFAO
I wouldn't use F13, orb hat if I was you. I BELIEVE, (don't quote me) that the F13 can still be punished without orb hat hitting them. I think, you might want to lab that.so makeing the orbiting hat whiff off f13 is different accross the cast?, pretty odd.
That doesn’t seem right bro I’m gonna lab it in a sec though. The stuff u mentioned is all nice uses of the orb hat. I also like to use standing 3 into orb catches people off guard.you want to be doing F21,Orb. F1,Orb, D3,orb. Using them as staggers. I think that on F13,orb there is so much push back that opponent can sweep you and not get hit by hat.
Wait whuuuuuuuuut u lose spin? Let’s hold off on the panic until patch because they said the great lao stuff had been modified significantly. The launcher from this stance might completely replace spin. If not.... we’ll the other two variations are dope anyway. No biggie.His third variation is terrible.
Vortex takes the place of spin and doesn't have the versatility of it. It has some decent pressure on amp on a knocked down opponent but for a combo extender it's really bad. You literally cannot combo off of F13 or F4 in this variation. Spiritual Guidance is too slow and vortex doesn't go far enough. It's super hard to make the most of those meterless combos you got with SG.
Additionally, there's no safe option out of SG. I tried F21 into SG and all 4 different options (with the cancel going into duck block) and all could be poked out of. The enemy just has to read that you're going to do SG and poke on read, I guess this could be a mind game if you throw in some vortexes but that's death on block and doesn't have the combo potential spin does.
I could be proved wrong down the road but at first glance it's really, really bad.
F13 into low SG works, but that seems to be about it. B32 combos on enhanced vortex and that's all. Any starter into a normal vortex you can extend with 3/12 into SG relaunch but all I could after was F12.So vortex is weird and is really different than it used to be prepatch. I thought I could substitute it for Z Hat as a pressure tool but you actually can only pressure with it if you do it from far away rather than up close. You'll want to F12 into amp vortex and follow it in. Even then there's ways around it. If you're close it's like -15 on block, if you're far you can get it to plus on block but it's probably closer to neutral when you're actually in their face.
You can amp vortex to continue a string off of 121 or B32 but there's less places you can go with it than you can with spin. Amp vortexing off of 121 is sort of silly since you can SG launch meterlessly off of it.
I can find absolutely nothing you can do with F13 midscreen now other than finish the string or throw a hat. It works in the corner to do a non-amp vortex but the gravity is really bad with actually continuing a string from there.
SG as a zoning tool is okay, but you'll get murdered by real zoners. If you do the forward burst (which went from a mid to a high) if you are hit with another projectile during it your burst ends immediately, it doesn't continue. I tried zoning out Liu and it's tough, the low projectile is sort of nice but I suppose I'm not very good at zoning with it yet to really make a case for it.
Looked pretty deeply and didn't notice any updates to our frame data at all, if anyone's curious.
On Shao Kahn I did get B32 into SG 2!F13 into low SG works, but that seems to be about it. B32 combos on enhanced vortex and that's all. Any starter into a normal vortex you can extend with 3/12 into SG relaunch but all I could after was F12.
Edit: You can't seem to get F12 of the 12 extension, to low to the ground it seems.