Hi guys, maybe you can help me. Info is getting harder to find these days. I want to pick up Kotal, which variations do you guys think is his best so I can start learning him. Thank you.
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Totem buffs when stacked now correctly respect the number of totems used
Used to be that the level of buff you got was based on how many totems in total you had up. Now it's based on how many of that specific totem you gotanyone know how the patch affected totems yet?
The description is a bit vague:
lol wait, they nerfed Buluc???... so what's the point of stacking a damage on a defense totem now- like how is it different than a damage totem and a defense totem placed in separate areas?Used to be that the level of buff you got was based on how many totems in total you had up. Now it's based on how many of that specific totem you got
If you stack them both on the same stack you get to use one of each. If you do one and then another you get the second one after the first runs out.lol wait, they nerfed Buluc???... so what's the point of stacking a damage on a defense totem now- like how is it different than a damage totem and a defense totem placed in separate areas?
Buluc is not as bad as something like Frost's V1 but why play Buluc at this point? It seems like Ascension or Totemic are better in a final count.Buluc is not trash, it's just not unga bunga anymore
Because in some matchups you get totems up for free. And every combo you do is unbreakable, while the breakable ones end in armour breaking saw for 400+.Buluc is not as bad as something like Frost's V1 but why play Buluc at this point? It seems like Ascension or Totemic are better in a final count.
The totems are the thing that really define that variation. I don't think the shield is enough.
BulucIf you're new to Kotal, which variation should you play? And which is best?
Is Totemic not worth playing? Or just not as intuitive if you're new to the character?Buluc
Ascension
Totemic is better now for sure, but it's very matchup specific and people generally feel Buluc can do the same gameplan but better and more versatile. If you like it though give it a shot. I'd have it in your back pocket for zoning heavy matchups.Is Totemic not worth playing? Or just not as intuitive if you're new to the character?
You will never need totemic in any matchup if you know how to play the other 2. It's loaded with dead weight specials that are heavily flawed.Is Totemic not worth playing? Or just not as intuitive if you're new to the character?
Im not sure this is true. Amp kat and air amp kat are both solid moves after buffs. It has blood totem... but id rather have blood over the nerfed defense totem.You will never need totemic in any matchup if you know how to play the other 2. It's loaded with dead weight specials that are heavily flawed.
Amp cat can be broken out of and punished on hit, is punishable by 80% of the cast on block and can't be done on reaction to 90% of the game's projectiles.Im not sure this is true. Amp kat and air amp kat are both solid moves after buffs. It has blood totem... but id rather have blood over the nerfed defense totem.
Speaking of... im guessing the new play is to ignore defense all together and just triple stack damage?
I agree with most of what you said. Except blocked amp kat cant be full punished by most characters anymore. Has to be a 6 frame jab.Amp cat can be broken out of and punished on hit, is punishable by 80% of the cast on block and can't be done on reaction to 90% of the game's projectiles.
Air cat is the only variation specific special that's actually solid.
blood totem is straight up bad, not worth stacking at all.
Yep
Wait they nerfed defensive totems?Im not sure this is true. Amp kat and air amp kat are both solid moves after buffs. It has blood totem... but id rather have blood over the nerfed defense totem.
Speaking of... im guessing the new play is to ignore defense all together and just triple stack damage?