Anyone who has an opinion that differs from yours is deemed "inaccurate" despite you having been proven wrong before. So again overlook the word meaty and focus on the fact that options were presented.Literally don't even know who you are. I'm guessing you've been posting inaccurate stuff before, sorry for calling out the fact that the stuff that gets you killed in high lvl play is not meaty but them respecting your options in the 60+ frames they have to interrupt you.
If you're wavedashing up to someone and doing d3, f3 would've worked just the same + antiaired and gave you even more frame adv. Unless you're talking about up close, which isn't what he asked. He asked about command grab oki.
And if someone is eating your hop 3 overhead, they'd eat command grab as well.
Btw, hop 3 might be 9 frames in the movelist, but there are 5 pre-jump frames and at least 1 frame in the air before you actually do the move +1 more for the first active. 16 overall.
D3 just as F3 are both low options to create conditioning. Just as raw command grabs, d1 tic throws, and eventually d1 Kahn cut to get those who jump to avoid command grab are also options that can be done AFTER command grab as was asked about.
Doesn't a genius to figure out doing the exact same thing every time will get you no where. Even a gimmick can catch a high level player off guard from time to time. I've done plenty