I do and even then he loses so much just to be able to get in against zoners.Did you play Totemic? It's very manageable if so.
If so, you likely just need more practice against Shang. He options are mostly counterable once you lab them and his recovery from using projectiles is so long it's easy to punish with Kat.I do and even then he loses so much just to be able to get in against zoners.
F2 hits meaty, so usually I'll test how they wake up with that. If they use delayed wakeup I'll try out DB4, or I'll dash, block cancel that, and J1. Or I'll just dash up and do a mixup on them. Or sunlight.What do you guys do after the command grab? Seems like Kotal has poor oki in that regard outside corner
Wave dash into meaty command grab or d1 tick into command grab. Mix it up into d3 (low) for those that dont block on wake up into short hop 3 (overhead). Non MB command grab leaves you at F2 range as mentioned previously.What do you guys do after the command grab? Seems like Kotal has poor oki in that regard outside corner
What do you guys do after the command grab? Seems like Kotal has poor oki in that regard outside corner
You can't meaty command grab, nor D1 or D3. Short hop is also a bad suggestion, they can press buttons way before you get to point blank and hop 3 is 20+ frames total to get out.Wave dash into meaty command grab or d1 tick into command grab. Mix it up into d3 (low) for those that dont block on wake up into short hop 3 (overhead). Non MB command grab leaves you at F2 range as mentioned previously.
Everytime I make a post for something you may or may not do, you come for me. So let me restate this without using the word "meaty" since that is what you're focused on. Keep in mind, the question that was asked are what "options" to follow up with.You can't meaty command grab, nor D1 or D3. Short hop is also a bad suggestion, they can press buttons way before you get to point blank and hop 3 is 20+ frames total to get out.
Command grab oki is F3 to catch anything other than wakeup attacks while still being safe vs rolls and U2. Antiairs for full combo conversion as well. Then you mix that with jump ins and wavedash command grab.
Otherwise, F2 to hit perfectly meaty.
Literally don't even know who you are. I'm guessing you've been posting inaccurate stuff before, sorry for calling out the fact that the stuff that gets you killed in high lvl play is not meaty but them respecting your options in the 60+ frames they have to interrupt you.Everytime I make a post for something you may or may not do, you come for me. So let me restate this without using the word "meaty" since that is what you're focused on. Keep in mind, the question that was asked are what "options" to follow up with.
If I end a string with a non MB command grab and "read" they will not wake up, but instead hold block or hold DOWN anticipating I'll go for a regular grab or start a HIGH string, I'll wave dash and command grab again.
Again -- disregarding the term "meaty" using D1 or D3, are options that setup conditioning especially D3 against non low blocking opponents. This is in term makes ops block low leading into short hop kick (over head) or yet another command grab. If you have not done this at all, do NOT discredit my successes especially those in the corner.
Btw hop 3 is not 20 frames either: its 9 frame startup (faster than short hop 1 or 2 at 12 frames), has 2 Active with 35 frames of recovery. Hit advantage on D3 is 13 so both short hop overhead attacks ate viable whether you use them or not.