TrulyAmiracle
Loud and Klear~
Ok, seems mace dash cancels are completely gone now..
When did that happen?! I was doing them like 10 hours ago ) lolOk, seems mace dash cancels are completely gone now..
Exactly what I was coming here for. Just started hitting the lab with Kollector and thought I was going nuts not being able to do these easy dash cancels.Ok, seems mace dash cancels are completely gone now..
The real day 1 patch came, took the cancel as tribute.When did that happen?! I was doing them like 10 hours ago ) lol
Use up mace an anti air? IDKThat's terrible news...so what the hell is he supposed to do now without the cancels in that variation?
Projectile has decent start up but REALLY FUCKING BAD RECOVERY. In it's current state you would use it only as chip death because that shit last for 4 hits and is the shortest out of the DoTs. It shoulda had a amplified version where the df1 threw 3 bombs or made the bombs proc DoT. db1 shoulda placed a longer puddle.What does everyone think of the vial variation? I feel like the DOT can rack up a ton of chip and the projectile is weird but kinda fast.
The more I play it I'm starting to agree. I really wanna make it work because I like the idea of chipping them down with dot that's very hard to avoid but god the recovery is awful and i can barely ever get it off efficiently.Projectile has decent start up but REALLY FUCKING BAD RECOVERY. In it's current state you would use it only as chip death because that shit last for 4 hits and is the shortest out of the DoTs. It shoulda had a amplified version where the df1 threw 3 bombs or made the bombs proc DoT. db1 shoulda placed a longer puddle.
Even if we were to get a variation with the quolt toss, we will struggle to get the KB because of how hard it will be to get them to stay in the puddle and throw the damn thing.
Also I think Kollector is bugged a bit. His f312 wont let me cancel into anything but it says it has cancel frames and more than other moves that I can easily cancel out of.
The command grab ticks off of D1 and D4.Anyone know Kollector's tick throws?
It was safe before the day 1 patch, lots of kollector's frames got changed.What do you guys think of his up 3 being unsafe? I was under the impression everyone's was safe but his isn't. Seems odd to me because the safe up 3 thing seemed to be a system mechanic type deal like breakaways.
Does the tutorial tell you B122 is safe on block but then you find out it doesn't even come out on block?