What strings does everyone use? I'm getting kinda tired of using f113 90% of the time with d1s and the occasional b1 thrown in. Anything else I should be using? I also sometimes 1114 after a jump in for some fun but I don't fully understand the benefit of that.
111~4 leaves you at +15 so you get a frame trap with f113 which if hits you can confirm to slide or if it is blocked you are now +3 or 4 and can check them with d1~Slide.
In the corner after 111~4, you get a free 3~4 on non-low hitbox characters (ie: grundy, catwoman, etc where you have to walk forward a bit). This leaves you at +20 and get a free slide/overhead mixup on them.
Once they respect your options in the corner, you can walkup and repeatedly do 3~4 until they respond and do the mixup any time you want after it is blocked.
During all of this, they can pushblock to get you off of them.
I actually think his trait isn't that great against Frost. I would just play your game because a lot of the time when you land a hit you will be putting Aqua into a juggle early on in the combo where it honestly doesn't make much sense for him to get out of it with trait anyways. You might not get the +9 advantage (or probably more since the frame data is screwed up) on hit with the dagger, but you still get a big part of a meaty combo. If he blocks all of f113 I think you are at +3 so you can d1 pressure, or maybe try something that starts with 1 like maybe 1133 which you can hit confirm into another combo if you land it.
If you are getting AA'd a lot by the trident you could always do things like jump in, air dash towards, and if the trident comes out try to whiff punish it as soon as you land with slide then he is back into another juggle. If he stops the end of your combos on block with the trait you can always try to mix them up with a MB f3 overhead or maybe a d1 into slide or throw.
If you land a jump in with Frost against Aquaman, it should always be jump 3 into d1~Slide. This will negate his trait until you MB Grab him. At this point, you should go for a NJ2~111~4 for +15 if he blocks or end in daggers instead of trait if it hits. You have plenty of time to hit confirm this.
God, I can't stand fighting against Aquaman. My little brother plays him, and he just has an answer to all of Frost's moves.
He's got that ground Trident at far range, if I jump in, he AAs for like 40% every time, and mid ranged slides get punished by B+3 all day. Not to mention his trait means no resets. As an Aquaman player, you got any tips for taking him down with Frost?
Every time you block the ground trident, you get a FREE Iceberg and if you are at 3/4 screen or closer, you can use EX Iceberg then dash in for a full combo with slide.
Aquaman can't throw a trident or ground trident at you ever because of Iceberg. You can bait him to do it by charging your trait a little here and there. Frost recovers so fast from it that it is difficult for him to punish you and you get a full combo if he mistimes it.
Frost is a
bad matchup for Aquaman.