A BUNCH of characters including Cutthroat. Commando struggles in some matchups where opponents keep him out.It's super early but who would you put above him and why?
Don't think those clips give a good representation of the matchup as none of the players involved knew wtf they were doing lolIncidentally, I watched a bunch of MsMiharo's youtube Commando matches the other night. Gist is the variation was really good against everything else and then switched to Sektor and stopped pressing buttons. I've been playing nearly exclusively Alien since KP2 released, all three variations, and I can tell you Acid is only a problem for Command on reads. Otherwise, all three variations can be zoned fairly effectively with knives forcing Alien into whiffed krawls just to close the gap backed up by Air Balls. It's not real fun. It's that matchup that got me to post here in the first place. Makes me feel like I need to learn someone else just for vs. Kano play.
Nah that was like day 1-3, people were just mashing shitHaha no worries. It was a learning experience anyway. I felt like the CSz player would have done a lot better but REALLY didn't know what he was doing.
A lot of chars. Mainly those with strong space control and keep away or strong pressure, especially those with both. Commando's only mix up is really tick grabs for 17-19%. He also lacks on punishing averaging around 30% for a bar unless you're in the corner. But honestly that's not really what he's about. Your goal is to get in their face and mix them up with a grab/tick grab or win footsies and oki them until death. Hopefully ending with IMO some of the coolest brutals in the game.It's super early but who would you put above him and why?
The problem with the alien MU so far is that all his stuff beats air ball. That jump grab beats everything, the overhead (leap) special beats your air ball, his standing and jump normals, even the fucking tail snag beat me out of air ball (when I was in the air!). Like how do you even deal with that?Hmm I see.
Yes. Spacing is crucial to kano now more then ever. @MrInsaynne said it best in another thread that the clock and the control of the stage is key to him now. I've always agreed because you can only chip your opponents to death while baiting and using footsies for a good read to begin your offense. It's like how I used to play Garuda in EX Plus Alpha. Baraka in mk9 and now MKXL kano.
Yes OH/low air ball is risky and puts him in harms way but Kano should be the dude to rule the air. Ailen jumps kano should put him down. Until that is not the best choice to do with him.
The acid mu has me a bit worried. I did face 3 Tarkatan over the weekend and every single robot as well as I think 1 Rai Cho and leatherface maybe more then 1 but anyways. Acid has me a bit worried for the acid restarts and the nasty chip damage that he spews at his safe distance. Knives can only do so much. Especially for cyber which I still think a little bit of tinkering is welcomed.
Thank God for CT who's buff and wicked MB blade slice does so much damage and fear. Yeah. CT is a beast right now.
Tarkatan I'm very unknown about that mu because I figured his plays like a hybrid Baraka but with no teeth to speak. As in no projectile to match zoning with but that pounce... Yeah. Tarkatan I agree with you there. CT can probably win constantly this match up though.
I can't speak 100% on even playing field aslo since the mu is so very new. But I do know kano and what he can/can't do.
Vids soon come. I want to be critiqued anyways. I just hard inbetween life and all.
Control the space. Use the stage and the clock. Use knives. You can stand block the pounce. It has poor frames for recovery. Can't remember the data for it you can full combo punish that ugly mofo. Right to the side of the screen you feel comfortable with.The problem with the alien MU so far is that all his stuff beats air ball. That jump grab beats everything, the overhead (leap) special beats your air ball, his standing and jump normals, even the fucking tail snag beat me out of air ball (when I was in the air!). Like how do you even deal with that?
Everything beats air Kano ball. It has no priority.Villainous has the right idea. I've played vs. Cybernetic and Commando a ton using all three flavors of Alien and with the latter it's the 3/4 screen knife fling backed by air ball that's given me the most headaches due to Alien's hitbox being so big (hard to jump over high projectiles) and the krawl being kinda bad on recovery (-16). Konjurer is slightly different because he can trade with the drone drop. I do know that at least a couple of moves (D4 and far exo sting, the normal acid spray) that can hit after a backdash and it's possible the low tail grab can as well.
BTW, the pounce (xeno strike) is pretty terrible on block and worse on recovery so... it becomes a game of who can bait whom into throwing their junk out from neutral. From the Alien perspective, if I haven;t mentioned this already, the variable distance that Kano lands after an air ball frustrates me a lot because it can take a super punishable move on block and make it not punishable at all just based on the angle of approach.
Speaking of air ball, you're saying the pounce and tail flip beat it? Seriously? I've never even attempted this based on my experience that the various balls beat everything else non-projectile but I may need to lab it. If this is the case it's an odd decision, but I like it because it gives Alien some counterplay to Kano players just constantly whipping out air ball in the neutral.
Is this an air normal or special, specifically the little acid spray (exo sting)? He does have U3 which is a long-range acid spray AA normal which is great at knocking the ball out on a quick read but it's not easy to do consistently.I share Ms. Miharo's disdain. The freaking tail whack he does took me out of the air ball almost all the time. Disgusting.
Did I mention I fucking hate Acidic?![]()
He need just do a grounded normal or special and he'll win lolIs this an air normal or special, specifically the little acid spray (exo sting)? He does have U3 which is a long-range acid spray AA normal which is great at knocking the ball out on a quick read but it's not easy to do consistently.
I've been normaled out of air ball in the past.Probably need a clarification here. I labbed this tonight a bit. Prior to ball input anything knocks him out of the air (which is just standard AA behavior). Once air ball is active I couldn't find anything that knocked him out of it except acid-based (projectile) attacks. Xeno Strike loses during airball unless it's armored (which is sort of a waste).
A well timed normal will beat air ball. Anything with a decent horizontal and vertical hitbox.Probably need a clarification here. I labbed this tonight a bit. Prior to ball input anything knocks him out of the air (which is just standard AA behavior). Once air ball is active I couldn't find anything that knocked him out of it except acid-based (projectile) attacks. Xeno Strike loses during airball unless it's armored (which is sort of a waste).
Nah, I've been playing Kano since the revolution skin dropped and I'm not lying. Air ball has shit priority except over (most) air normals. It's a fucking great move but just like regular kano ball it gets stuffed by d1's and such all the fucking time.Damn it y'all are crazy. I think you're making stuff up just to get me hopeful. Haha.
Seriously though I'll have to keep messing with it cuz it seems really hard to do. The timing is super tight.