AK L0rdoftheFLY
I hatelove this game
D 4 knee d4 run 50/50. I like itSomething I've been using since launch is the run cancel. I've got the run down as quick as one can do it, and when you are applying pressure 9/10 times peoples reaction is to block because they feel unsafe. Walking up is too slow, dashing for it is too unsafe, and B1 has too little reach.
For example, when poking if I land a D4 I'll throw out a F4 knee once or twice and catch them. Soon they learn to continue blocking after a D4, which allows me to run into an instant 50/50. No one can react fast enough in real time if you can run cancel well to hit you before you do B1 or B3. Also, when you land a D3 at close range you have a 50/50 free too. If you're right on them B1 will hit at all times, if not when you land it you can take a slight walk forward and do the mixup. If you're at max range don't try it though because the walk is too unsafe and you lose advantage.
Also I have noticed that db1 hits from a little more than half screen away and might even be more like 3/4 screen away. It is also much more safe. I could space it to where subs 5 frame slide couldn't punish it.
Go full screen and do it once, take a slight step forward, and you will be at magic range.