How about optimal anti-crossover combo? D1 and D3 can do it, D3 is faster of course and seems to have a surprisingly good aa hitbox.. For cyber you can follow with his B1 or even B2 string if you 're quick. In that case, B2,3xxDB3 links but I'd prefer to finish string with attack throw to restand them. For commando B1,3 links likewise to finish it with its own attack throw or cancel to choke/command throw. For CT can't find a good one meterless after D3 aa. I try to follow with F2,1,2~F4xxBF3 but gravity's a bitch and BF3 Kano Ball whiffs often..
Any suggestions for anti airs/crossups? (other than up ball & uppercut I mean)