after the normal jump in, launcher combo you can dash and bp, bp, dash fw+bk (stuns near ground) canceled into his nomad dash...
jump over normal jump in combo launch, fw+fk bp canceled into tornado slam = easy 44% damage (no wall, or ex)
right now I am working on canceling fw+bk into canceled nomad dash while they are in air for the 2nd part of combo for bigger damage. ending with fw+bk allows you to maintain pressure with jump in combo or throw attempt. (someone please test this)
Odd...I can only get 42% off of this.
Wait, PSN just kicked in. Now I can only get 39% off of this.
To be specific...
Ji. BP, B+FP, BP, FP, dash, BP, FP, dash, F+BK, Nomad spin, Ji. BP, B+FP, BP, FP, dash, F+FK, BP, Tornado
42%, now nerfed to 39%
Odd.
Further testing reveals an extremely hard...
Ji. BP, B+FP, BP, FP, dash, BP, dash, BP, dash, F+BK, Nomad spin, Ji. BP, B+FP, BP, FP, dash, F+FK, BP, Tornado
40% damage after this odd damage nerf.
I could see it doing the 44% pre nerf though, but it's extremely hard to do without the corner to remove the dashes.
Even in the corner, it's extremely hard.
I can land the 39% combo nearly every try though, so I see that as 100% viable and his new BNB jump in combo.
Edit
This damage nerf is totally lame.
Ji. BP, B+FP, BP, FP, dash, F+BK~X-ray
42% damage - down from 46% damage
His spin combo isn't changed much, 25% damage down from 26%...both are way too low damage for that anyway. He should be getting around the same damage Sub Zero gets off of his freeze.
It's so lame.
My bread and butter combo is also now 34% down from 36%...doesn't matter much I guess, but my new BNB was going to be that 42% combo, and it's not the easiest combo ever, and now it only does 39%
Talk about lame.
Forget Kabal. Back to Kitana.