Cat
This guy looks kind of tuff...
The Joker community has been brainstorming on how Joker can benefit from some tweaks, without making him overpowered.
The Main Issue at hand is His TRAIT of course...
Jokers trait suffers in comparison to other characters, and is hardly ever used at the time. The added timing on his HA is nice, BUT does not fix the main issue, which is landing the parry in the first place.
Other characters in the game have better parry's that are specials.
Batman - 1 frame parry, longer active frames, does more damage.
Killer Frost - 1 Frame, better active frames, can MB for a full Combo!
Wonderwoman- Can also get a combo off her parry
Joker gets 11% and a weak speed boost that's nearly noticeable, unless you get 2 parry's withing a 9 second window.
I added the most suggested fixes to his trait to make it useful in a actual match.
2. Ability to Stock HA's, and activate the buffs when needed.
(being able to use HA's when needed can be useful for set ups)
3. Speed Boost on 1st parry HA,increased.
5. Parry Grants ability to MB Teeth to make it Unblockable/ OR flower to grant a combo.(either grants the ability to MB a teeth which cost a meter, to make it unblockable during the HA time, or Flower MB to stun opponents for a Combo)
6. HA Last the entire Round
(with this buff, the parry should probably remain the same, in order not to make it too easy to land a PArry)
Other than the Suggested Trait fixes, there are other issues in which Joker Suffers
Mids in 212, F232, whiffing on Certain characters.
B2 overhead is 25 frames gets no combo. a lil faster would make the move better , without being too good as he does not get combos like other characters (KF f3 for example) . most of jokers mixups are easy to fuzzy guard and reach too.
The Main Issue at hand is His TRAIT of course...
Jokers trait suffers in comparison to other characters, and is hardly ever used at the time. The added timing on his HA is nice, BUT does not fix the main issue, which is landing the parry in the first place.
Other characters in the game have better parry's that are specials.
Batman - 1 frame parry, longer active frames, does more damage.
Killer Frost - 1 Frame, better active frames, can MB for a full Combo!
Wonderwoman- Can also get a combo off her parry
Joker gets 11% and a weak speed boost that's nearly noticeable, unless you get 2 parry's withing a 9 second window.
I added the most suggested fixes to his trait to make it useful in a actual match.
1. Increase active frames on parry, and reduce the recovery frames.
(Landing a parry is Very difficult at the time, making the buff on his HA's Irrelevant. increasing the active frames for the parry to connect while not adding too many recovery frames to whiff punish will help the trait the most. opponent can still punish a parry by doing the opposite attack of what the parry counters.)
(Landing a parry is Very difficult at the time, making the buff on his HA's Irrelevant. increasing the active frames for the parry to connect while not adding too many recovery frames to whiff punish will help the trait the most. opponent can still punish a parry by doing the opposite attack of what the parry counters.)
2. Ability to Stock HA's, and activate the buffs when needed.
(being able to use HA's when needed can be useful for set ups)
3. Speed Boost on 1st parry HA,increased.
(making the HA on 1 parry more faster for it to be useful , as it is currently only noticeable on level 2 HA or higher)
4. Ability to MB a parry in order to gain a Combo.
( This will cost a meter, but grants joker the ability to get a combo follow up after making a parry read)
4. Ability to MB a parry in order to gain a Combo.
( This will cost a meter, but grants joker the ability to get a combo follow up after making a parry read)
5. Parry Grants ability to MB Teeth to make it Unblockable/ OR flower to grant a combo.
6. HA Last the entire Round
(with this buff, the parry should probably remain the same, in order not to make it too easy to land a PArry)
Other than the Suggested Trait fixes, there are other issues in which Joker Suffers
Mids in 212, F232, whiffing on Certain characters.
B2 overhead is 25 frames gets no combo. a lil faster would make the move better , without being too good as he does not get combos like other characters (KF f3 for example) . most of jokers mixups are easy to fuzzy guard and reach too.