NapalmCL
Professional training dummy
Pepper in some D1s you'll be solid.Oh yeah...the parry...the reason you can almost never use your 11~overhead pressure. Up close you lose options like crazy. What am I supposed to do, D3 her to death?
Pepper in some D1s you'll be solid.Oh yeah...the parry...the reason you can almost never use your 11~overhead pressure. Up close you lose options like crazy. What am I supposed to do, D3 her to death?
I wish they would speed up his D3, it feels so slow. Without a low starter they could at least have given him a better pokeOh yeah...the parry...the reason you can almost never use your 11~overhead pressure. Up close you lose options like crazy. What am I supposed to do, D3 her to death?
The d4 has good reach but the push back only leaves a couple follow up optionstthat d4 though
on hit d4 in to f3 is a frame trap that'll work from any range, and i think you can run stop 11 into mixup (mb????)The d4 has good reach but the push back only leaves a couple follow up options
Nice. Any recommendations for follow up of ex force balls on block?on hit d4 in to f3 is a frame trap that'll work from any range, and i think you can run stop 11 into mixup (mb????)
Her overhead to low has a gap that you can armor out of. if you have no meter backdash out of. Her low has significantly less range than her overhead so with the right spacing block oh most of the time in midscreen. Her wake ups aren't really amazing due to them being limited combo starters so pressure all you want and condition them for the bait. Do not jump at sonya a lot since she Will anti air you well. Bait out her parries so you can counter pressure them and don't forget about your low pokes to annoy her. Stunt double isn't the best variation for this mu if you don't bait her well since her parry gets rid of the mimics. I still go stunt double but I play cautiously. I'd advise alist since you can stop her jumping and limit her dive kicks due to the arc of the force balls. This mu is as even as it gets imo solid 5-5 mu.Any tips against covert ops sonya? I was getting lit up by her strings and mixups.
Yes, a lot of them.Does speedbag stuff a lot of armored wake ups? I can't test it right now but I'm curious haha
I watched some tournament matches from DJT and i really hope that Johnny's Fisticuffs pressure will never be normalized. It's the most hilarious thing i've seen in MKX.
Seriously though, it has gaps, right? How do you get out?
There are gaps in the pressure. Just like certain strings, in the DJT matches you can even see Sonic backdash the string entirely. I believe B1212 is -2 so you just gotta learn to watch the punches.I watched some tournament matches from DJT and i really hope that Johnny's Fisticuffs pressure will never be normalized. It's the most hilarious thing i've seen in MKX.
Seriously though, it has gaps, right? How do you get out?
It shouldn't be normalized from what I can tell (I'm on godamn pc).I watched some tournament matches from DJT and i really hope that Johnny's Fisticuffs pressure will never be normalized. It's the most hilarious thing i've seen in MKX.
Seriously though, it has gaps, right? How do you get out?
Add me.Anyone willing to hop online and really teach me some things? I'm not bad but this is also the first fighting game I've really played competitively and I have no one to really learn from. I play PS4 ioncrisis is the name
Okay, almost done getting all the cancels down (by god it's a grind), the next one I made a video on is F2SKRC where if done perfectly jails into another F2. However one thing to note from this next one is you only catch a glimpse of the SKRC in motion which is leading me to believe I could redo my previous videos on the cancels entirely. It's just a lingering thought on my mind but I'll check it out either way. Well enough of that, here's the vid
Okay, almost done getting all the cancels down (by god it's a grind), the next one I made a video on is F2SKRC where if done perfectly jails into another F2. However one thing to note from this next one is you only catch a glimpse of the SKRC in motion which is leading me to believe I could redo my previous videos on the cancels entirely. It's just a lingering thought on my mind but I'll check it out either way. Well enough of that, here's the vid
Pretty sure you can get a max of 2 pimp smacks (damn you stamina bar) with F2 before going into the follow up combo with F24. Damage won't increase by much but it will look awesome.Check to see how many F2 cancels you can get on hit. This could be big. Like, 4 f2's in a combo into f24 D1 F3 np. The damage.
I do the 121 RC f24 that fast and people online often mistake it for 113 and block low leading into a full combo. Try it outPretty sure you can get a max of 2 pimp smacks (damn you stamina bar) with F2 before going into the follow up combo with F24. Damage won't increase by much but it will look awesome.
The stamina bar isnt the limit in this case.Pretty sure you can get a max of 2 pimp smacks (damn you stamina bar) with F2 before going into the follow up combo with F24. Damage won't increase by much but it will look awesome.