Bryck Walle
Counting the Days for the JCVD Johnny Costume!
Playing Johnny almost exclusively the past few weeks I've noticed a few things about him.
1.) His F2 has a longer range than people think. You can use this in a footsies battle and land it a lot more than you'd think.
2.) His mix up game "as stated before" is deceptively strong. Land a combo into nutpunch. Pressure with 11. From there you can 11 again to condition your opponent to look for that specifically. Then the mix up comes in. You can end the 11 string with 3 for a low and get a full combo in both A-List OR Stunt Double (I don't play Fisticuffs). You can also not do the 3 and instead go for the safe F2 4 string after the 11. If your opponent is looking for the 3 you'll get a full combo. OR you can 11 tick throw. His mix ups are there. They're not super OP like other characters in the sense that you actually have to think about what you want to do.
3.) Johnny is a standing reset monster. If you're willing to use both Mimics in a combo you can easily get 37% meterless midscreen into a standing reset, back into the mixups I stated before. If you want to use meter you can get 45% with an ex NP mid screen.
4.) If you're not throwing it out willy nilly, you can catch people with your F3 in a footsies battle. It has deceptive range on it and it leads to good damage options.
5.) One of Johnny's main plus' is he's great at interrupting, interruptable strings. One bar will get you an EX NP in a gapped string into an easy 25%+ combo that ends in a np.
Johnny isn't OP, but he's not bad either. People have to think when they play against him, just like YOU have to think when you play him. He's a very high risk high reward character and I F*ing love that.
Side Note : Please for the love of GOD let him get a JCVD skin from Bloodsport!
1.) His F2 has a longer range than people think. You can use this in a footsies battle and land it a lot more than you'd think.
2.) His mix up game "as stated before" is deceptively strong. Land a combo into nutpunch. Pressure with 11. From there you can 11 again to condition your opponent to look for that specifically. Then the mix up comes in. You can end the 11 string with 3 for a low and get a full combo in both A-List OR Stunt Double (I don't play Fisticuffs). You can also not do the 3 and instead go for the safe F2 4 string after the 11. If your opponent is looking for the 3 you'll get a full combo. OR you can 11 tick throw. His mix ups are there. They're not super OP like other characters in the sense that you actually have to think about what you want to do.
3.) Johnny is a standing reset monster. If you're willing to use both Mimics in a combo you can easily get 37% meterless midscreen into a standing reset, back into the mixups I stated before. If you want to use meter you can get 45% with an ex NP mid screen.
4.) If you're not throwing it out willy nilly, you can catch people with your F3 in a footsies battle. It has deceptive range on it and it leads to good damage options.
5.) One of Johnny's main plus' is he's great at interrupting, interruptable strings. One bar will get you an EX NP in a gapped string into an easy 25%+ combo that ends in a np.
Johnny isn't OP, but he's not bad either. People have to think when they play against him, just like YOU have to think when you play him. He's a very high risk high reward character and I F*ing love that.
Side Note : Please for the love of GOD let him get a JCVD skin from Bloodsport!