I'm telling you when you try that against the likes of jax,sub zero,kotal Kahn and Shinnok you are going to have a sad day.D4!!!
What makes them any different? I've anti aired everyone with that move easily.I'm telling you when you try that against the likes of jax,sub zero,kotal Kahn and Shinnok you are going to have a sad day.
For starters F3SKRC gains meter for canceling out of Shadow Kick so there's that. I'll look into F3SKRC, post about it later on.Have any of you looked into the difference between f3-bf4RC and f3[4]RC?
It seems that with f3-bf4RC it cancels into the run cancel earlier and gives more frame advantage or is that just a false impression?
Same amount spent if your execution is perfect.@BoricuaHeat does f3skrc use more stamina then f34 rc?
The angle on their jumping punches allows them to hit youWhat makes them any different? I've anti aired everyone with that move easily.
Damn, sure as hell gonna unlearn the Muscle Memory with the f34RC.Sooooo @kelevra it tuns out F3SKRC is pretty godlike. You can still cancel on whiff while buffering the SKRC and now it grants enough frame advantage on block so F24 jails on block. So yeah, enough incentive for a anyone that picks up A List to grind out these cancels.
Just a little reminder from when your testing if a string jails after a cancel. It won't matter which armor move you use for testing as long as the armor kicks in on the very first start up frame if your checking to see if a string jails.Damn, sure as hell gonna unlearn the Muscle Memory with the f34RC.
Thanks for doing the work in the lab.
//edit:
did some testing myself and even kung lao's ex spin set to reversal doesnt get through this
some further testing shows that this actually combos into f4 on hit by just dashcanceling instead of running.
pretty usefull for situations where you backdashed a jumpin and are going for the f3 whiffpunish on your opponents string so you get a solid 26% out of it.
Aww sad. Well I suppose I'm not a tourney player and only play semi serious guess it can't hurt having one character I use just for the lolz! Maybe they'll buff fisticuffs I saw someone suggesting make the chip damage buff a permanent thug and then make fist bump do something different. That makes sense and would be cool. What are some tips to using A-List?Fisticuffs is just for fun, you trade the pressure that comes with A List and the damage from SD for chip damage (which you have to set up sadly). Not much reason to use it over the other two.
I can see that change to Fisticuffs happening and the fist bump giving would just be a damage boost.Aww sad. Well I suppose I'm not a tourney player and only play semi serious guess it can't hurt having one character I use just for the lolz! Maybe they'll buff fisticuffs I saw someone suggesting make the chip damage buff a permanent thug and then make fist bump do something different. That makes sense and would be cool. What are some tips to using A-List?
Any forceball at mid range on hit into buff. You can end combos in f24~buff which is a hard knockdown. F3~EX FB when you have the buff is like 7% chip advantage. One hit allows you your b1 game. After a throw I do the buff and just throw projectiles as they do 4% on block.Yes but how can you setup the buff while still being close to them and at an advantage?
Unless you're in the corner it's very hard to do so.
I came here looking for an answer on this and found nothing. This HAS to be a glitch. As SD Johnny, this makes a bunch of matchups just a bit harder. Has anyone tried bringing this up with someone from NRS?Anyone noticed that when you get countered , let's say, with Liu Kang's parry, the clones GO AWAY?
Welcome to DAY 1 BANE TIER for fucks sake NRS.