Rodney Quillz
Kombatant
Yeah!ive notice that too, his zoning is good, force ball recovery is really fast!
BTW, how is that easier way to cancel? =)
"Kotal Kahn Voice"
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Yeah!ive notice that too, his zoning is good, force ball recovery is really fast!
BTW, how is that easier way to cancel? =)
Damn good play there my man, I wish you had thrown more though when you were doing those staggering 1,1's dude was wide open for it.
Pretty sure he'll be a problem for everyone since his spin is the only move that will get reversal punishes on a lot of things in the game. Good thing all the KL players are too busy with Buzzsaw mixups or something.Tempest Kung Lao will be a big problem once people get over this 50/50 obsession with the game.
Damn solid play! Mimic cancelling, clone shadow kick pressure on block, corner mixups, optimal bnb's. Showed off some really good stuff.Was messing with his Stunt Double variation the other night. The mimic cancels and mimic moves seem to work well for continued pressure and it gets even better in the corner since it becomes easier to confirm into nut punch. Knowing that the mimic shadow kick and mimic rising punch are PLUS on block changes his game a ton. He gets a pretty good 50/50 in the corner as well. Here's an online set to get an idea:
@Mikemetroid
Just watched this. Will definitely be taking ideas. GOOD STUFF!!!!
add me, name under profile pic PSNSo, I'm not sure how bad or good Johnny is. A List seems hella powerful if he has constant pressure that can't easily be poked out of.
I'd love to play some Cages. For barely adequate Cyber Kano experience, feel free to add jshipp39 on PSN.
Question: Does Johnny still say, "Hoooooo?"
Man, you just got my interest in Cage back with this. Very nice.Was messing with his Stunt Double variation the other night. The mimic cancels and mimic moves seem to work well for continued pressure and it gets even better in the corner since it becomes easier to confirm into nut punch. Knowing that the mimic shadow kick and mimic rising punch are PLUS on block changes his game a ton. He gets a pretty good 50/50 in the corner as well. Here's an online set to get an idea:
@Mikemetroid
This x1000. I played my first legitimate TG Raiden on ranked last night and struggled. Was able to win a round, but his pressure is unbelievable.Yo, Fuck Thunder God Raiden.
It's definitely a match up you need to be 100% on point to not get demolished because everything he does leads into some insane bullshit.
He doesn't say "Hooooo" anymore for Nut Punch .So, I'm not sure how bad or good Johnny is. A List seems hella powerful if he has constant pressure that can't easily be poked out of.
I'd love to play some Cages. For barely adequate Cyber Kano experience, feel free to add jshipp39 on PSN.
Question: Does Johnny still say, "Hoooooo?"
Stop playing online is my advice lol.
Help me out here guys. I know theres things I need to work on. Throw breaks and landing my juggles. Also gotta start ending things with nut punch more consistently.
Im the Stunt Double player btw.
The fact that people still save meter for x-ray is funny to me, just a note.
Help me out here guys. I know theres things I need to work on. Throw breaks and landing my juggles. Also gotta start ending things with nut punch more consistently.
Im the Stunt Double player btw.
i usually stuff 1-2 armor wakeups with 113I was messing around against Cassie's reversal flipkick (which comes out in 5f). I was able to stuff her pretty consistently with f34rc 121. I couldn't do it with 121rc 121 though. Not even 121rc d1 would stuff flipkick but it would trade sometimes. He must be somewhere around +5 or more if the f34rc is done perfectly? I was able to stuff her with another f3 after f34rc as well. The 121rc not totally sure, maybe only +2. I might be totally screwing this up too so I don't know haha. Someone with much better execution than I can fare better I'm sure.
EDIT: Actually sometimes 121rc d1 would stuff flipkick. It's a lot harder to do than f34rc. f34rc seems pretty consistent with the followup. Also I tested this on the PC version so the frame data might be totally wrong for me right now haha.
Yeah 11 def sounds like a good followup. If 11 hits, hitconfirm into 3 for the nutpunch or go into 4 for the safety. Might not be humanly possible but in theoryland it sounds nice hahai usually stuff 1-2 armor wakeups with 113
Doesn't 12 hit faster? idk this is why I'm askingYeah 11 def sounds like a good followup. If 11 hits, hitconfirm into 3 for the nutpunch or go into 4 for the safety. Might not be humanly possible but in theoryland it sounds nice haha
You go by how fast the 1 starts up, which I think is 8 frames.Doesn't 12 hit faster? idk this is why I'm asking
I'll play you, I'll send you an invite if I see you online.So, I'm not sure how bad or good Johnny is. A List seems hella powerful if he has constant pressure that can't easily be poked out of.
I'd love to play some Cages. For barely adequate Cyber Kano experience, feel free to add jshipp39 on PSN.
Question: Does Johnny still say, "Hoooooo?"
Liu kang's only overhead is 113 AFAIK, so block low and play footsies. If you're playing A-List F3 for days.How are you guys fighting Lui Kang? He's kicking my freaking ass, I can't figure out how to punish his stuff and he seem so safe