Cheesus
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@JontyHar23 Try holding the throw button. This is def. an oversight/bug
@JontyHar23 Try holding the throw button. This is def. an oversight/bug
I experimented D&W with command grab in launch but it sucked it would be rly good if the cancel was better in d&wI really wish 221122 was an ability an either of the tourney variations, it's so badass. Plus it would complement the pressure of GB, and allow for quick heated arms with HD
Regardless, if you guys wanna have fun in kasuals, duck and weave with the command grab is ridiculously fun. And d&w with expert grappler would be insanely scary
Is there anyone else that has been messing with custom variations? Buckshot seems just ok but definitely not worth a slot over thumper, and I cannot for the life of me figure out what you're supposed to do with lethal clap
I was thinking the same exact thing after playing a few matches yesterday. I really hate that that there are all these special moves and abilities that go to waste due to how NRS set it up.I really wish 221122 was an ability an either of the tourney variations, it's so badass. Plus it would complement the pressure of GB, and allow for quick heated arms with HD
Regardless, if you guys wanna have fun in kasuals, duck and weave with the command grab is ridiculously fun. And d&w with expert grappler would be insanely scary
Is there anyone else that has been messing with custom variations? Buckshot seems just ok but definitely not worth a slot over thumper, and I cannot for the life of me figure out what you're supposed to do with lethal clap
It should work, maybe there is a hitbox issue Against some characters?I must be tripping but I can’t get Jax’s tick grab to come out when I set the opponent to duck block, I could have sworn that works
It should right? It was against Kano and it just wouldn’t connect. Would someone be willing to check?It should work, maybe there is a hitbox issue Against some characters?
I have not tested it off b3 specifically, so there is a chance it’s the exception, but in general hit/block confirming into bf2 is not safe. While it’s -7, there’s a gap before the hit that you can interrupt with 7 frame moves (so full combo punish for many characters). (Edit: it’s more than a 7 frame gap, the punish is just particularly easy with a move that has 7 frames or less of startup).You have a really large window to confirm bf2 into the mb version. On block you go into bf2 which is -7. On hit you hitconfirm into the mb version. Hunker Down has no way to make b3 safe. The normal is pretty useless in that variation. And yea the cancel is a total gimmick.
It works you just have to set the a.i block option to "stance hold" or record them crouch blocking.It should right? It was against Kano and it just wouldn’t connect. Would someone be willing to check?
Oh, so I set ai to block all, and put stance to crouch. That alone made it not work? I wonder whyIt works you just have to set the a.i block option to "stance hold" or record them crouch blocking.
ya its just a weird thing with training modeOh, so I set ai to block all, and put stance to crouch. That alone made it not work? I wonder why
Ok cool that’s good to know. Any other things I should know when using Jax in training mode?ya its just a weird thing with training mode
thats about it. only other thing i would mention is that the second hit of his 22 string is labeled as a mid but it acts as a high but if you play jax you probably already know that. I've got a clip where i lose half my life for using it.Ok cool that’s good to know. Any other things I should know when using Jax in training mode?
Yeah, I only throw it out cuz I rarely use it and it catches peoplethats about it. only other thing i would mention is that the second hit of his 22 string is labeled as a mid but it acts as a high but if you play jax you probably already know that. I've got a clip where i lose half my life for using it.
I was wondering this too, maybe itll be in some random jax towerHow to get klassik arms god damn
imo d3 tick throw is useless because you'll whiff it if they eat the d3, which is more likely than them eating a d1 because it hits low. With d1 its binary - if they're blocking, they get thrown, while if you d3 they have to be crouch blocking. TBH you should just put the time in the lab to get comfortable doing d1 ticks. If you want you can try doing d1xxbf1 instead of d1xxdbf1, apparently that works as well.Im having trouble getting to use command grab in a fight... Not sure if my input is too slow but i often just get poked when i go for it.
Tips for landing it? I need to work on d3 tick throw. Not even gonna bother with d1, that input is way too fast.
Any other useful strats or tick throws?
I can do d1 tick throws easily, but I am having trouble comfortably tick throwing off a d1 in a poke war. Like typically we'll both be crouching and I try to d1dbf1, but i'm never quick enough and end up gotcha grabbing. Should I just get better at that input, or should I start standing up real quick then d1bf1imo d3 tick throw is useless because you'll whiff it if they eat the d3, which is more likely than them eating a d1 because it hits low. With d1 its binary - if they're blocking, they get thrown, while if you d3 they have to be crouch blocking. TBH you should just put the time in the lab to get comfortable doing d1 ticks. If you want you can try doing d1xxbf1 instead of d1xxdbf1, apparently that works as well.
U might need to do a hard read or walk back and b1 pending on distance. Our d2 is ight but ya Kabal has a wonky hurtboxCan we even anti air Kabal?