Depending on how they change Jade, I'm not sure if b2 would be the best choice for her armor break, though I wouldn't complain lol.So everyone is getting an armor breaking move to deal with breakaways and other armor attacks.
What do people think Jade's will be? I'm hoping it's something universal like back 2 or something versatile since she suffers the most from breakaway due to limited combo potential generally and generally the opponent has meter whenever she does happen to open you up because there's not a lot of incentive to breakaway until she lands her crushing blow.
I'm excited for what changes changes Jade will get as well. I really hope if no customs they totally retool Untamable and look at some of her staff strings like back 1,2 and Forward 4,1.
Oddly enough, I can see BF2 as her armor break. It would suck for combo potential, but it's not anything new for Jade to suck at comboing. Here's to hoping it comes equipped with some sort of KB (preferably a raw damage one).Depending on how they change Jade, I'm not sure if b2 would be the best choice for her armor break, though I wouldn't complain lol.
B2 would be my first pick as well. Unfortunately, I'm inclined to believe it will be something like D2 or Shadow Kick (the 2 KBs she can already often land in a match without the help of this new mechanic). She already lacks combo potential so the only time anyone really needs to break away from jade is after a KB launch (with the occasional F2 combo, if they were sleepin'). I truly hope they give Jade a completely new KB tied to whatever this armor breaking move ends up being so she can actually get the KB damage almost everyone else can get, even if she has to use 2 KBs to get it (1 to launch and this new one to blow up the breakaway on a read).So everyone is getting an armor breaking move to deal with breakaways and other armor attacks.
What do people think Jade's will be?
Dont want to be Mr Negative but given the past year i have no faith in NRS when it comes to Jade. Therefere my guess is that she gets no real adjustments and that her armor breaker will be B1 (with a 20% KB attached to it, no launch).So everyone is getting an armor breaking move to deal with breakaways and other armor attacks.
What do people think Jade's will be? I'm hoping it's something universal like back 2 or something versatile since she suffers the most from breakaway due to limited combo potential generally and generally the opponent has meter whenever she does happen to open you up because there's not a lot of incentive to breakaway until she lands her crushing blow.
I'm excited for what changes changes Jade will get as well. I really hope if no customs they totally retool Untamable and look at some of her staff strings like back 1,2 and Forward 4,1.
This is the case for most the base roster characters at this point, it seems.What this means:
B1 is now a legitimate Get Off Me tool. Might be safe. This is Good.
B2 is now technically Safe on Block at Tip Range. Also Good.
322d1 (Untamable) does more Damage, idk about this String, never really used it. High starter, Not Great on block afaik
124 KB is easier to combo off of, not that it was Hard to begin with. Whatever.
Fixes idk about. Probably a Good thing.
I consider this an overall Good run, I wish they fixed all her Whiff Issues, I guess she's unimportant and NRS doesn't care.
I agree with this but its hard to be happy about it. I mean how can you be happy when you expect at least a small piece of cake and get some breadcrums. I take it and make the best of it but the disappointment is still there.Okay so just gonna chime in with some clarity.
I think Jade's changes are actually really dope, particularly the universal ones.
Jade's armor breaker is universal....this is dope as she definitely needs to be able to blow people out of the water for damage when she can get an opening.
Back 2 change is actually really nice because it means Jade can actually create better space on block so the -13 isn't as scary and then she can still choose different specials to put on the end to create mind games. Only reliable punishes on block to note are: Jacqui dash punch, Sub-Zero slide and Jax (with fatal blow).
Other advancing attacks like Cassie's shadow kick, Liu Kang's flying kick, Johnny's shadow kick(only punishes if you don't space optimally). Kano's also surprisingly doesn't punish.
So punishing it across the roster relies on character specific or less than ideal spacing and Jade also has her special cancels to screw with punish timing as well or in the case of Jaded she can just make it plus 3/safe(this isn't new but is a mind game still).
Back 1 change is dope because now she has a 15 frame mid staff check that is safe due to pushback, pretty excited about this one.
I understand these weren't the changes everyone wanted, but they addressed issues with her combos being less than ideal, gave her two really cool spacing options that good Jade players are gonna start implementing more to play her more effectively.
She didn't get left behind which is nice. Let's also keep in mind some annoying characters got nerfs so that will help her out as well.
Does staff slam reach? I thought I remember it being wonky sometimes like you have to be pretty close .The b2 changes also make it so untamable can jail into the low staff slam. The b1 change, while universal, also heavily helps out Jaded and Untamable.
B1 can also be a check after a d4 on hit, Shadow Kick armor break is a huge threat off of her KBs, especially throw and D2.
Well patching for the game as a whole isn't over.I agree with this but its hard to be happy about it. I mean how can you be happy when you expect at least a small piece of cake and get some breadcrums. I take it and make the best of it but the disappointment is still there.
Maybe our luck is better next time around.
what is her 10 frame advancing special ?Well patching for the game as a whole isn't over.
They addressed several major issues being the lack of a safe spacing move(back 1) and they also addressed damage concerns.
Jade has one of the best armor breakers because it is universal. She can shred other people's fatal blow armors with a 10 frame advancing special which is faster than the vast majority of fatal blows by a notable margin and a crushing blow is attached. This is some good shit we got.
There is no benefit to everyone being defeatist like she got nerfed into oblivion or got nothing.
I'm excited to grind more with her because she has some new shit going on to play with. I don't understand how anyone can be discouraged now.
not sure what you mean....NONE OF YALL ARE TALKING ABOUT HOW SHE CAN KB MID COMBO NOW!
F21 (1)24 is now a thing lol.
i know f2 is slow but it’s still pretty big imo
not sure what you mean....
I was prating on sub zero and for some reason i keep getting the first hit on him the 1....then switched to scarlet and the 1 does miss but still having trouble getting the KB...your timing must be pretty good!
Do you have easy krushing blow on because I don't think this is possible.