11) Meter Management - How will this be balanced from MKDC? If im beating up on you real bad in the first/second round. Can i just drop my controller, let you hit me on purpose just so you can build my meter?
a. Because if i win the first round in MKDC, you will have more meter than me for the second round since you took more damage. I can use the second round to make you waste your meter and just gradually increase mine so that for the 3rd round, i have almost full meter by the time you have 60% health left, hit you with a rage combo midway through the round and its over.
How will this gameplay imbalance in regards to meter buildup be resolved?
b. Because if im getting my ass kicked in the 3rd round, but have more meter than you, i can wait until all of mine is filled and turn the tables on you where 90% of the time this happens, the person with the meter comes back and wins. Big reason being that afte rbeing hit by the rage combo, you are the still caught in that persons frametraps etc, for instance, Sonya ending her combo with a df3 right when her rage runs out. You are still forced into her mixups afterwards.
How will this gameplay imbalance in regards to meter buildup be resolved?
12) How is meter buildup from hits on block being toned down?
13) How much damage will hits on block do now?
14) Will meter buildup off blocked hits be removed????????????
15) Is there an option for shutting off the meter?
16) What are some new ways to build up your meter?
17) Will quick recovery be performed a different way since pressing down and back disables your block? In Lords of Shadow, you simply tap 3 to QR. On some knockdowns in MKvsDC, you can tap block to QR.
18) Will quick recovery be built in the animations so that we dont have to perform it?
19) Will quick recovery online be fixed from MKDC? In MKDC, the character appears laying down still on your screen, where as they have already QR'd and are moving on theirs. This was NOT a problem in MKD and MKA. Please fix.
20) Weapons are known for having more priority over hand to hand stances in Mortal Kombat, thus creating an imbalance. What things are you doing to ensure that this is resolved?
10 more when im ready.