I don't know how to process this.Snip
He must have only physically appeared in Arkham City then?Riddler as well.
Correct.He must have only physically appeared in Arkham City then?
I don't know its a lot of programming language effort for someone to go through and make all this up. These are all characters (besides Manchester Black) who've been hinted at sometime in Injustice's campaign.Bullshit, calling it.
I don't know its a lot of programming language effort for someone to go through and make all this up. These are all characters (besides Manchester Black) who've been hinted at sometime in Injustice's campaign.
I'm just saying its worth looking at. It's an interesting roster with a plethora of characters.Boon has pretty much hinted that Lobo will not be in the main roster.
Edit: They may be in the game but not playable.
Animal Man, Atrocitus, Ares, Aquaman,Batwing,Black Adam, Blue Beetle, Booster Gold, Captain Cold, Darkseid, Doctor Fate, Doomsday, Hawkgirl, Lobo, Manchester Black, Martian Manhunter, Power Girl, Raven, Shazam, Sinestro, Starfire, Swamp Thing, The Penguin.
Yeah that pretty much confirmed it as fake for me. The others were all boon teases, but that one is purely someone slipping in a wishful into a rumor they wanted to catch on. Still its a fun rumor thread and I wanna see Jaeroar freakIt's very fake, people already compared it to the real site.
Also Manchester black? Really?
Kung Laos new fatality.Wut?
Firestorm during Blackest Night. I've no idea why they called him that.Raven and Sinestro have been sort of hinted at, Captain Cold was kinda referenced in the first trailer, Black Manta would be awesome, but who is Deathstorm?
You are right. He has a great design, but now I can't see how he could fit in the story line of Injustice... maybe for DLC.Firestorm during Blackest Night. I've no idea why they called him that.
That escalated quickly
I never thought about it that way :-O That man is a fighting game genius!Shoryuken comment said:They (stage transitions) also cost meter.
So you have to choose to do it at the cost of meter for EX moves and supers.
I think the stage transitions will be more strategic and you'll only see it if a certain character benefits from different parts of the stage.
If an agile character has a lot of things to jump off of and do mixups, it might be best to knock them into a different section.
There are sections that offer additional projectiles too so that could be beneficial to a zoner. It would be smart to knock them into a different section.
I think that's where they'll come in since you're usually sacrificing damage and meter to use it. It's not something that you can and should always go for.
And if watching the same combos and supers in other games for years haven't gotten old yet, I can't imagine that these will.