it is only incorrect for move that have multiple hits WITHIN the same attack. These are easy to fix since the frame data is stored on the server and will just be updated on the fly as we get around to them. There might be a couple here and there that are wrong because we missed an update it if the move was changed.
One thing to remember is this is definitely lower on the priorities than some other issues but we will get around to it.
One thing to remember is this is definitely lower on the priorities than some other issues but we will get around to it.