UncleFestor
Mortal
EDIT : Previous Red Lantern Video I uploaded wasn't showing in HD so I removed it.
Will post new HD Vid shortly
Will post new HD Vid shortly
Last edited:
Beautiful, don't forget to change the name.Okay here's a video update for my Red Lantern Mod.
This is the last video I'll post for him prior to Release. I have removed all the Green that I possibly can. I have created a customized UI for him. Let me know what you guys think
I will. I'll do it when I write his Bio. I'll look at the Coalesced.eng to see if the devs added something to track Character stats. I would imagine that either they did or the game is coded to track stats by Base Package Name. Otherwise Yellow Lantern would essentially be a separate Character with Stats different from Green Lantern.Beautiful, don't forget to change the name.
AFAIK she doesn't already have a costume with a dress does she ? I haven't even looked @ her Costume list yet but if not then:Is there any way to get Wonder Woman's dress outfit from storymode as a playable alt?
I'll post it in my tools & Mods thread now.Pls somebody post MKKE Color Picker 3.6 for download. I've only found 3.5, but i dont know differencies.
Nice, thx.I'll post it in my tools & Mods thread now.
Here's the Link to the Thread : MKKE (PC) Tools & Mods
You can use V3.6 to automatically find most Structures used for editing Colors & Parameters.
You'll only need to add the FMaterial Structures to your Characters Structure file {The Color Editor won't Auto Find these}. You can use my guide to learn how to find those structures & add them to your ini
Unclefestor: about color picker.. so more structures do i add, than more color can i change for character.. so best is just add all structures to structures.ini?!
unclefestor: for now i have found ..
[Structure61]
Name=SelectionColor
Structure=FMaterialUniformExpressionVectorParameter|SelectionColor
[Structure62]
Name=LuminanceFactor
Structure=FMaterialUniformExpressionVectorParameter|LuminanceFactor
[Structure63]
Name=ColorShift
Structure=FMaterialUniformExpressionVectorParameter|ColorShift
[Structure64]
Name=ColorChannel_Selector
Structure=FMaterialUniformExpressionVectorParameter|ColorChannel_Selector
[Structure65]
Name=NormalMap_Scale
Structure=FMaterialUniformExpressionVectorParameter|NormalMap_Scale
...but it depends on character i think?... cause example: Killer Frost have _Diff,spec,norm textures for her special moves etc. so i dont need change that by color picker.. but i wanna change her skin color to white... and that bool property (i dont use translator, so i dont know what is that)...anyway great tutorial
Yes it will. It'll tell the Color picker what to look for to find new Color Typesunclefestor: oh too much news for me .. but i will manage that... after some short study. Thanks for very useful info.. and that
[Search9]
Type=(Structure LinearColor)
Structure=StructProperty|&h10|LinearColor
SPos=start
...will help me find other colors?!
Pls can you upload that images on other site.. or post .rar package with all images, i can save only one image from imageshack (>>> How to use MKKE Color Editor 3.6 {Step 02}) i dont know why..