Pig Of The Hut
Day 0 Phenomenal Dr. Fate and Darkseid player
Evo 2013
This will be a featured exhibition ill stream
This sir as they said in 1920s is shenanigans
Evo 2013
She's the only character he can't consistently AA (j2)
Cat Dash crumple counts as airborne so it ignores trait.
CW F1 is actually considerably longer than Aquaman's normals.
His wakeups are so bad that he totally has to respect her on a knockdown.
Cats > Fish it is known.
Cant she matrix his projectiles with her dodge and just use her dash attack to stay out of harm's way with his low trident? Plus she really mixes up dudes trying to wakeup if she does that claw dash thing of hers that goes left then right.
Its not as farfetched as it sounds. Plus ....whip.
Thats not fair to say because a KF player wasnt even present.Look at that super-man just won another major!! Did a frost player even make top 8??
That is such a one sided way of looking at the matchup.She's the only character he can't consistently AA (j2)
Cat Dash crumple counts as airborne so it ignores trait.
CW F1 is actually considerably longer than Aquaman's normals.
His wakeups are so bad that he totally has to respect her on a knockdown.
Cats > Fish it is known.
you don't have to commit to those thingsHe can anti-air jump 2 with preemptive jump attacks.
Ok but his trait blows up cat claws which is her safe launcher. Is she supposed to commit to the launch punishable d+1~cat dash, b+1~cat dash and f+~cat dash? Her best conditioning tool and 50/50 become full combo punishable because of his trait.
Of course he needs buffs. What can he do other than instant aerial fireball? He has nothing.poor cyborg... nobody respects him.. buff him?? lol
If you block the f112 you can just pushblock then backdash. Voila, she is out again. The only time you would use trait is if she canceled into cat claws, which is her only safe way off comboing off of it.you don't have to commit to those things
do F112 and if they trait early just do nothing, if they trait late you can do f11 xx cat dash
same with b1 string
air to airing with aquaman is hard because his air normals are really slow, however j2 has a lot of range. Of course Catwoman has j1 which will win if they jump close to eachother at the same time, and j2 which does what his j2 does but better.
on block she can potentially get a 50/50That is such a one sided way of looking at the matchup.
He can consistently AA her if she is within AA range. If not blocking J2 does absolutely nothing for catwoman, you just have to respect it. And i have been AA'd by From the deep while trying to j2 before, which isnt much but still damage+knockdown.
Do you mean her B1 has short range? B3 is pretty far, so I assume you mean B1.You should know that at about 1/2 dash range her only real option is F11, her b3 has pretty short reach. That means you should be pushblocking f11 most of the time. The only time she can safely set up the 50/50 is off of 1f2 or a knockdown.
Actually Catwoman does more damage than Aquaman as far as BnBs. Also hers are unclashable.Her mixups are all fine and dandy but do not mean much when one hit from Aquaman leads to 40-50%.
Her wakeups are amazing. Cat Claw is a safe launching wakeup, Cat Dash MB catches people jumping at you on wakeup, and Trait is just really safe. All that Aqua has is Scoop which has a huge deadzone and is super punishable.Her wakeups are not fine and dandy either so she has to take pressure off of every knockdown as well.
I talked about that a post up.He can also trait the 50/50 combos which means half the time she cant even get great damage off of mixups.
That is SUPER scary though. She gets a lot of damage off of that read and he gets low damage if he hits her with it.He can also zone her effectively with From the Deep. Just dont get too predictable with it because she can EX catdash on a read(not reaction).
What Aquaman are you fighting that has infinite meter? I want to know that cheat code.If you block the f112 you can just pushblock then backdash. Voila, she is out again. The only time you would use trait is if she canceled into cat claws, which is her only safe way off comboing off of it.
Wait, Aquaman doesnt even need to jump against CW. Also cant he just out zone her ? Even when in mid screen which is CW's favorite space its still hard to deal against Aquaman's low scoop and his overhead, both have more range than anything CW has, low scoop is high crush i think, which means whip is out of the question, the range of his overhead is ridiculous and if she decides to jump from that distance Aquaman's d2 will blow her up. What does CW have against Aquaman in that distance ? Also up close doesnt Aquaman have frame trap strings ?you don't have to commit to those things
do F112 and if they trait early just do nothing, if they trait late you can do f11 xx cat dash
same with b1 string
air to airing with aquaman is hard because his air normals are really slow, however j2 has a lot of range. Of course Catwoman has j1 which will win if they jump close to eachother at the same time, and j2 which does what his j2 does but better.
A character not having any showing at a major isn't a good thing.Thats not fair to say because a KF player wasnt even present.
16 Bit said that to AA catwoman he should go air to air against her.Wait, Aquaman doesnt even need to jump against CW. Also he cant he just out zone her ? Even when in mid screen which is CW's favorite space its still hard to deal against Aquaman's low scoop and his overhead, both have more range than anything CW has, low scoop is high crush i think, which means whip is out of the question and the range of his overhead is ridiculous and if she decides to jump from that distance Aquaman's d2 will blow her up. What does CW have against Aquaman in that distance ?
Or a sign that the players dont use the character?A character not having any showing at a major isn't a good thing.
you don't have to commit to those things
do F112 and if they trait early just do nothing, if they trait late you can do f11 xx cat dash
same with b1 string
air to airing with aquaman is hard because his air normals are really slow, however j2 has a lot of range. Of course Catwoman has j1 which will win if they jump close to eachother at the same time, and j2 which does what his j2 does but better.
do nothing makes him waste his traitWhy is "just do nothing" acceptable? That sucks.
If she's doing jump 1 you can start anti-airing her with d+2.
High mid tier.zod #1
MB cat dash doesnt have instant armor, only the second part of the dash has armor. Which means you cant do it on reaction against a projectile that has zero travelling time like Aquaman's. Low scoop and overhead are full combo punishable when in sweep range and they have more range than that i believe ( unless those moves are veeeeery punishable on block, sorry but i dont remember Aquaman's frame data, its been a long time since i used him. )16 Bit said that to AA catwoman he should go air to air against her.
Zoning her is scary, if she makes the read he's eating a lot of damge from MB Cat Dash or a J2 from far range.
Low Scoop and overhead are both full combo punishable =[
Also F1 is about the same range as those moves plus faster! It's a very good normal.
It really isnt super scary. If you are too afraid to do from the deep at 2/3rds to fullscreen range, then you are making it way to easy on catwoman. My best advice is to do 1, bait a catdash, and if she doesnt wait until she walks up and do another one. If she dashes forward she has to block one.on block she can potentially get a 50/50
And? You can trait the 50/50 if CW tries to combo off of it
Do you mean her B1 has short range? B3 is pretty far, so I assume you mean B1.
Durrrr. Yeah thats my bad. I meant b1.
You can't just pushblock EVERY time she touches you, that's a lot of meter.
Aquaman builds a lot of meter. Besides, making her way in is the difficult part, letting her stay in and go ham is a terrible idea
Also off of pretty much any knockdown she can jump at Aqua on wakeup and he has to respect it.
And if he knocks her down she has to essentially take a 50/50. Goes both ways.
Actually Catwoman does more damage than Aquaman as far as BnBs. Also hers are unclashable.
They are not unclashable. Her only unclashable moves are B3, f3, and super, the unclashable Bnb does 29%(43% is with super,only used to end games). Her normal BnBs do around 30-40%, although Krayzie does some pretty high damage combos, i will give you that.
Her wakeups are amazing. Cat Claw is a safe launching wakeup, Cat Dash MB catches people jumping at you on wakeup, and Trait is just really safe. All that Aqua has is Scoop which has a huge deadzone and is super punishable.
Cat claw can be blocked and checked with b12, Cat dash can be blown up, and trait is good but you will rarely have it due to evade being unviable in the MU.
I talked about that a post up.
That is SUPER scary though. She gets a lot of damage off of that read and he gets low damage if he hits her with it.
Again, a bad indicator for that character. Assuming the players are trying to maximize their chances to win, no one choosing a character at a tourament with a decent turnout shows that, when push comes to shove, people won't bet their money on that character.Or a sign that the players dont use the character?
Yeah that's why I said on a read. Still she gets like 40% off of it while he gets 20% for a bar.MB cat dash doesnt have instant armor, only the second part of the dash has armor. Which means you cant do it on reaction against a projectile that has zero travelling time like Aquaman's.
Scoop is suuuuuper punishable now. The overhead might be okay from max range, but her F1 has as much range and is considerably faster.Low scoop and overhead are full combo punishable when in sweep range and they have more range than that i believe ( unless those moves are veeeeery punishable on block, sorry but i dont remember Aquaman's frame data, its been a long time since i used him. )
Cool. That Cat Dash blew me up good online, but like you said I dont really see her a lot so I'm by far anything but an expert on her. Her tools and pressure seem pretty good though. She doesn't do insane damage though so Trait abusive Aquaman players could really frustrate her as she needed those long combos for her damage.Aquaman's projectile sucks no one uses it.
Cat Dash is punishable when people know the MU.