Da Tac0
GT: C88 Taco
My body is ready.My face when i read backdash have been refined, same as the input window.
My body is ready.My face when i read backdash have been refined, same as the input window.
For example, as Atrocitus, if I have shield up, level 3 canary cry gets absorbed by my shield. I had a feeling it was going to be changed lol.Can someone explain this one to me? I didn't think her trait counted as a projectile in the first place, you would take damage when you hit Cold with it while he had his armor up
- Black Canary - Canary Cry character power attacks no longer interacts with projectile affecting special moves
Wait do you mean that the numbers on the left are the changes because the one on the right are the default onesI FOUND IT
BANE
f+1
start up 10->19
hit adv 7->5
block adv 9->7
Just to be clear, Darkseid (with Explosive Parademon) and Dr. Fate (with trait in the corner) can still combo after throws. I think these changes only affect what was never intended to work.Pretty tame changes which is good. Comboing during throws was lame so i'm glad they removed it, although Fate probably is most effected by the change.
Now that I reread it the wording is weird. Do they mean that you could use trait/ankhs when YOU were being thrown? Or are they talking about the throw tech combos?Just to be clear, Darkseid (with Explosive Parademon) and Dr. Fate (with trait in the corner) can still combo after throws. I think these changes only affect what was never intended to work.
Batman's throw tech combo has been removed. The same is true for Dr. Fate. Atrocitus' throw (with trait in the corner) has been removed. Everything else is still in the game, including Joker's throw tech combos, apparently.Now that I reread it the wording is weird. Do they mean that you could use trait/ankhs when YOU were being thrown? Or are they talking about the throw tech combos?
Nerfed to the ground/ruinedHammer Fury (Hard, Hard, Medium while Electric Hammers is active) starts up 1 frame later
Fate got rekt losing his ankh after trait throw combosBatman's throw tech combo has been removed. The same is true for Dr. Fate. Atrocitus' throw (with trait in the corner) has been removed. Everything else is still in the game, including Joker's throw tech combos, apparently.
I'm not sure if they fixed the buffer window as much as they tightened the required precision with regard to directional inputs.Nice, I am happy they fixed the insane buffer windows. For somebody with less than great execution it is quite a pain. I can't wait to try it out in a bit.
stealth bane nerf or movelist correction?I FOUND IT
BANE
f+1
start up 10->19
hit adv 7->5
block adv 9->7
ya I think this is to deal with comboing off a tech throwJust to be clear, Darkseid (with Explosive Parademon) and Dr. Fate (with trait in the corner) can still combo after throws. I think these changes only affect what was never intended to work.
I wish F1 was 10 frame start up lol. Thats a correctionstealth bane nerf or movelist correction?
need to give his d1 a 20 frame startup imo. Damn bane. lol jkI wish F1 was 10 frame start up lol. Thats a correction