Injustice 2 Patch Notes - July Update

Discussion in 'Injustice 2' started by STORMS, Jun 30, 2017.

By STORMS on Jun 30, 2017 at 12:47 PM
  1. STORMS

    STORMS Owner / Director
    Administrator

    PSN:
    SSMROT
    Read below, folks:

    inj2wall.jpg

    JULY UPDATE

    General Gameplay fixes
    • General offline & online stability improvements
    • Move list corrections
    • Forward and Backward dashes now require a more precise input when buffered
    • Setting Input Shortcuts Off in controller settings makes buffered special move checks in cancel windows, reversals, & wakeups have to be more precise
    • Bug fixes to lingering visual and sound effects related to some Multiverse Modifiers
    • Added Restart Match option to the pause menu in Multiverse where applicable
    • Removed Event Select and Main Menu from the pause menu in the Endless event.
    • Added End Event Run option to pause menu in the Endless event which grants rewards as if you lost your current match.
    • Fixed bug that would cause the boss version of Brainiac to become unresponsive if Drone Summon attack was interrupted at a specific time
    • Fixed several issues with resetting practice mode while using interactions
    • Adjusted misaligned bomb visual placements when done in certain situations (hit regions were not affected)
    • Fixed lingering visual effect errors on several interactions when they were interrupted or used in specific situations
    • Fixed an issue that caused some users to receive an excessive amount of Guild and Mother Box notifications at once
    • Users now have access to a Quick Open Next option after opening a Mother Box
    • Modifier descriptions are now shown before a Multiverse match where applicable
    • Multiverse Meta-Challenges are better highlighted
    • Added quick scroll buttons to the character list in the Customize Characters menu
    • Users can now Mark All As Seen in the Customize Characters menu to clear the ‘new’ indicator
    • Several projectile attacks have been changed to interact correctly with projectile affecting special moves (such as Captain Cold’s The Wall MeterBurn). These moves are:
    • Batman – Sky Grapple
    • Black Adam – Power of Aton Gear Ability
    • Captain Cold – Upward Cold Blast Gear Ability
    • Cyborg – Up Nova Blast MeterBurn
    • Deadshot – Bullet Barrage
    • Green Lantern – Air Battery Blast
    • Green Lantern – Air Oa’s Rocket Gear Ability
    • Red Hood – Air Akimbo Blaze MeterBurn

    Stage Specific Fixes
    • Bomb interactions now have 3 active frames (down from 5)
    • Atlantis - Statue jump interaction can only be performed as a cancel once per combo
    • Atlantis - Console slam interaction can only be performed once per combo
    • Arkham Asylum - Fixed visual problem when killing an opponent with the toilet interaction
    • Batcave - Fixed character facing issue when killing opponent with hanging light interaction
    • Batcave - Console slam interaction can only be performed once per combo
    • Batcave - Brother Eye interaction can only be performed once per combo and has increased damage scaling
    • Slaughter Swamp - reduced the range in which the truck Environmental Interaction can be used

    Character Specific Fixes
    • Atrocitus – Fixed a bug which allowed for Dex-Starr Character Power attacks to sometimes be used in situations where you were in a throw state
    • Atrocitus – additional damage added after Napalm Vomit attacks inside of a combo will now use the correct combo damage scaling. (This does not apply in Completive / Tournament Mode)
    • Batman - Fixed a bug which allowed for the Mechanical Bats Character Power to sometimes be able to attack in situations where you were in a throw state
    • Batman - Pressing a button not bound to any attacks during Glide will no longer prevent further inputs
    • Black Adam - Fixed a bug which allowed for the Seth Strike Gear Ability to sometimes be able to attack in situations where you were in a throw state
    • Black Adam – Adjusted Air Boot Stomp ability to be able to cross up when an opponent was in the corner (This does not apply in Completive / Tournament Mode)
    • Black Canary - Fixed bug in which online match rollback could cause the Canary Cry audio effect to persist for the rest of the match
    • Black Canary - Canary Cry character power attacks no longer interacts with projectile affecting special moves
    • Brainiac - If a Beta Strike Character Power is active when a throw escape occurs, it is destroyed (This does not apply in Completive / Tournament Mode)
    • Captain Cold - No longer continues to gain Character Power meter if transitioned while holding Cyclotron Charge (This does not apply in Completive / Tournament Mode)
    • Cheetah - Fixed camera issue that could occur when an online rollback happens during Savage Ambush MeterBurn
    • Cheetah – After landing a jump attack during her Jungle Jump Gear Ability she can now combo into standing attacks
    • Cyborg - Fixed audio issue with Techno Tackle MeterBurn being interrupted
    • Cyborg - Fixed issue with Repair Circuit Gear Ability causing the Character Power UI to not display correct information if cancelled
    • Cyborg - Fixed a bug that prevented the Directed Arm Blaster Gear Ability from dropping from Mother Boxes
    • Cyborg - Fixed bugs with Target Acquired while under the effects of some Multiverse Modifiers
    • Darkseid – Adjusted Low Omega Beam’s hit region to collide more consistently
    • Darkseid - Fixed a bug which allowed for the Parademon Character Power to sometimes be able to attack in situations where you were in a throw state
    • Darkseid - Fixed bug where Explosive Demon could be summoned in the background if used immediately following a Background Bounce Interaction
    • Darkseid - Fixed bug causing a summoned Charging Parademon to perform Demon Charge attack in the wrong direction in certain circumstances
    • Dr Fate - Fixed a bug which allowed for the Final Judgement or Final Punishment to sometimes be able to attack in situations where you were in a throw state
    • Firestorm - Fixed bug where Firestorm's character model could become invisible in certain circumstances during online modes
    • Flash - Fixed bug that would cause the Sonic Lift MeterBurn to sometimes miss if the first hit connected directly above Flash's head
    • Flash - On Your Mark now requires a more precise input when buffered
    • Green Lantern - Battery Blast’s visual effects now always play correctly when on done from the right side
    • Harley Quinn - Fixed a bug with Hungry Hyenas Character Power which could cause only one hyena to appear when two have been summoned
    • Joker - Fixed a bug that prevented the Gasser Gear Ability from dropping from Mother Boxes
    • Poison Ivy - Fixed a loss of control issue when Thistle Hurt (Away+Medium, Down+Medium, Light+Hard/Throw) misses when an opponent tech rolls on the first frame possible after a large combo
    • Poison Ivy - Fixed a camera issue when Nightshade's projectile interrupted Batman's throw on Poison Ivy
    • Red Hood - Hammer Fury (Hard, Hard, Medium while Electric Hammers is active) starts up 1 frame later
    • Red Hood - Fixed bug that could sometimes cause Supermove to auto-correct after the cinematic
    • Red Hood - When Low Spin Parry is active Red Hood is now considered to be ducking
    • Red Hood - Quick Shot Character Power can now be clashed
    • Red Hood - Shrapnel Blast Gear Ability can now be clashed
    • Red Hood - Shrapnel Blast damage decreased to 6% base damage (from 10%)
    • Red Hood - Shrapnel Blast MeterBurn damage has increased to 10% base damage (from 6%)
    • Red Hood - Akimbo Blaze MeterBurn Gear Ability is now recovers 23 frames faster
    • Red Hood - Gutted MeterBurn Gear Ability is now +8 on hit (from -14)
    • Red Hood - Ground Mine and Ground Mine MeterBurn can now only be parried by low projectile parries, and not all projectile parries
    • Superman - Air Heat Vision follow up from Rising Grab is now a hard knockdown to prevent it from being punishable on hit in certain circumstances (This does not apply in Completive / Tournament Mode)
    • Scarecrow - Fixed camera issue when Swamp Thing is interrupted during the startup of Slinking Slough Gear Ability with an Away + Hard attack
    • Wonder Woman - Fixed a bug could cause Down + Medium to have a misaligned hit region if done when right after an opponent has jumped over you or switched sides
    Source: https://community.wbgames.com/t5/Official-Announcements/Injustice-2-July-update/m-p/1566889
     
    #1
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Discussion in 'Injustice 2' started by STORMS, Jun 30, 2017.

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