My god Krushing Blow kombos are soooo satisfying. I did a sick-ass 3 KB 40%+ kombo with Scorpion and it looked so cool, shame I couldn't record it.
Feels like backdashing is riskier than ever, which I like, given how zoning is viable(but not OP or overly abusable like some people worried). Forward dashing is pretty stubby but it’s honesty not that big a deal because of how many forward moving strings and specials there are.How good/bad do backdashes and forward dashes feel?
Are you sure you're doing them right? I haven't had this problem - and 16Bit explicitly said they avoided it by having you press amplify once the move has started or connects for the most part, in which case you can't possibly be activating an interactable. Granted I've only played like 10 matches but this was absolutely a non-issue.Surprisingly I got a code.
2. As feared, the change of the amplify button to the interact button is causing a TON of accidental interactions for me. HUGE negative!!!
Wow my first match was against a guy who already had 92 wins. How did he already play that many matches. The game looks and plays amazing. It is noticeably slower than MKXL but feels a lot like MK9.
Most importantly I live in Germany. All my matches have had perfect connections. No issues and I've been playing mostly American's, 2 Brits and a guy from Portugal with a barking dog. I'm on a Xbox One X
I'll have to try again, maybe my timing is off.Are you sure you're doing them right? I haven't had this problem - and 16Bit explicitly said they avoided it by having you press amplify once the move has started or connects for the most part, in which case you can't possibly be activating an interactable. Granted I've only played like 10 matches but this was absolutely a non-issue.
Good to know, I was wondering about that as wellI can’t believe I’m saying this, after being one of the biggest opposers this entire time but:
I think if all the movesets are this balanced, I think custom variations could be entirely fine in ranked and maybe even tourney.
From what we’ve seen the characters seem to have around 3 variations worth of tools anyway, so you won’t actually have to learn more moves matchup-wise.
From how that sounds, dashing may be just limited to dash cancels.I really like the way it felt. Spacing and footsies are the name of the game in MK11, and I think they feel good in this game so far. Dashing feels like it's nonexistent, but the walk speeds make up for it.
I'll be excited to play the full game!
I really like the "slow" pacing of it because it feels like it'll be heavy footsies type of game but also can pop off and become chaotic at any second. This game is going to be so fun to play and just an absolute blast to watch it being played at the highest level.I can see where the complaints of it feeling slow come from. But after playing more it felt pretty good. 23rd really needs to get here. Gotdamn man. And I'm feeling Skarlet
Skarlet's zoning definitely feels like it's really strong. Blood Tentacle is a really good move. I was against a Skarlet, and when she started zoning me, it was a bit of a struggle. I also couldn't figure out how to handle D4 into close Tentacle.After playing several more matches, I think I can safely say zoning doesn't feel like it's over-the-top. It's good, but doesn't dominate. Skarlet definitely seems like the best zoner at the moment.
With you on this 100%.These impressions sound amazing. I think I honestly prefer how 9 plays compared to X. Won't be able to play until Sunday though.
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