and if meter was used for a wakeup move,a ex wakeup would cost two bars? GTFO
I said it'd be 1 bar of meter REGARDLESS if it was an enhanced move or not.
Don't u think this is too much ?
NO!
I feel players should be rewarded for good offense/momentum. I shouldn't be fearful of a scrubby ass wake up attack (with invincibility). When in truth, it should be the OTHER way around, where my opponent has to deal with or guess my oki.
Especially dealing vs. zone heavy characters like Sindel, Kabal, Freddy, Kang, Reptile, Subz, Sektor, Cyrax, ect.
If you played a character like Sheeva, you'd WISH knock downs meant something in this game.
btw what do you mean with jc's f3 needs better recovery... it is 0 on block, you want it to be + on block?
Is this addressed to me?
What I said was for f+3 to have more recovery...like in terms it takes longer for JC to be able to recover after doing the move.
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Bottom line about wake ups in this game...
is that it really kills the aggression this game should be about. But if it cost meter, then I'd be all for it, because it ADDS to the meter management this game should all be about.
But I suppose if free wake ups ABSOLUTELY HAD to be in this game, for whatever reason, then....IMO they should 100% have ZERO invincibility.
So then a character like Sheeva could be rewarded for knock downs (I don't think you folks realize how difficult it is to have to block all day -__- especially vs. players who KNOW THE SHEEVA MATCH UP ), unless opponent has meter and then has to worry about a wake up attack that has armor/extensive properties.
But digi, doesn't the "free wake ups (with invincibility)" help Sheeva?
Sure it does, I suppose. But doesn't mean I want it in the game. I'd rather have absolute oki after a knock down.