M2Dave
Zoning Master
AU_IM_DIGIMON, no offense, but those changes are terrible. No invincibility on wake up unless you use EX special moves? As Mr. Mileena said, if you get cornered by Sonya (or Cage and Jax for that matter) and have no meter, you may as well put your stick/pad on the floor because the fight is over.
I would tone down few characters. I dislike nerfs because they make fighting games boring. Besides, the characters with the least nerfs become the best, so nothing is accomplished. I would only tone down Kabal's 2 xx NDC block advantage to prevent partial block infinite combos. If I decided to remove Cyrax's, Jax's, and Smoke's resets, I would provide buffs for each character. No character in the top 10 gets buffs, though.
How about some suggestions that actually make a difference?
Kano
- revert old knife toss
- revert up ball start up to 7 frames (but recovery is the same on block and whiff)
- horizontal and aerial ball are performed by b,f+4
- faster overhead (b+2)
- ability to "steer" EX up ball similar to Blanka's EX up ball
Scorpion
- d+4 is +12 on hit (like all other d+4s)
- less recovery frames on whiffed spears
- EX spear has the same hitbox as Sonya's EX cartwheel; it hits all crouching characters, including Mileena's d+4
- EX spear can be canceled to retain armor and advance forward (a la Rain's EX superkick)
- EX hellfire is +3 on hit
I would tone down few characters. I dislike nerfs because they make fighting games boring. Besides, the characters with the least nerfs become the best, so nothing is accomplished. I would only tone down Kabal's 2 xx NDC block advantage to prevent partial block infinite combos. If I decided to remove Cyrax's, Jax's, and Smoke's resets, I would provide buffs for each character. No character in the top 10 gets buffs, though.
How about some suggestions that actually make a difference?
Kano
- revert old knife toss
- revert up ball start up to 7 frames (but recovery is the same on block and whiff)
- horizontal and aerial ball are performed by b,f+4
- faster overhead (b+2)
- ability to "steer" EX up ball similar to Blanka's EX up ball
Scorpion
- d+4 is +12 on hit (like all other d+4s)
- less recovery frames on whiffed spears
- EX spear has the same hitbox as Sonya's EX cartwheel; it hits all crouching characters, including Mileena's d+4
- EX spear can be canceled to retain armor and advance forward (a la Rain's EX superkick)
- EX hellfire is +3 on hit