Sheeva
-biggest hitbox in the game
-lots of slow normals
-grabs require opponents to be ducking, in the air or standing to connect for each specific grab.
-very meter dependant
-telestomp can be predictable and easily countered, just by dashing before she lands, neutral jump punch, kung spin, baraka spin, kitana fan lift, mileena telekick, raiden teleport, reptile dash and more
-fireball is slow
-has no single move overhead except for low grab which can easily miss due to low hitbox characters doing d3,d4 ect and doesn't have enough range to grab someone unless they are right next to you.
-groundstomp isn't cancellable and leaves her wide open unless its done full screen or after a stun.
-she has bad breath and sucks at math