Isn't Takedown completely safe, EX Takedown even more safe, and EX teleport guaranteed safety and chip damage?Scorpion: Shitty pokes (D3 is -7 on hit for example), bad wakeups, hard to escape pressure, his vortex is just as dangerous to him as it is to the opponent.
Sindel's EX cartwheel is a good escape method, as well as an EX Screem to stun them and get out of harms way.Well first of all, maroon is an awful awful color and I refuse to participate in your poll.
Second, Sindel has no really reliable ways to escape pressure and her close range game is not too hot at all.
But it's really easy to stuff, or just stuff yourself when using it accidentally. I'm not saying it's bad, just unreliable.Sindel's EX cartwheel is a good escape method, as well as an EX Screem to stun them and get out of harms way.
Ex Teleport isn't that great. An opponent can do a lot of shit to you if they read it.Isn't Takedown completely safe, EX Takedown even more safe, and EX teleport guaranteed safety and chip damage?
Isn't his standing 2 like 23 frames?Baraka: Slow moves(fastest is 12 frames)
Slow launchers(Fastest is 17 frames)
Mediocre damage
Yeah. It's pretty bad. lolIsn't his standing 2 like 23 frames?
YepIsn't his standing 2 like 23 frames?
Lol, that's just depressing.Yeah. It's pretty bad. lol
Seems like there are things you do not know about ermac.Ermac
-Main strings whiff high at start(1,2,1) or after the first hit(3,1,2)
-Ex teleport is useless
-slow uppercut
-Not that great up close
-No (reliable) overhead
-Other close to useless moves (i.e. b3 or 3,3 or possibly u4)
What about his less than sub par wakeup game?Seems like there are things you do not know about ermac.
EX teleport is not useless. You can use this on wake up.
EX moves have more invincibility frames, allowing ermac to avoid some things he otherwise could not and then he can punish with a combo.
Uppercut being 12 frames is not that bad. There are a lot of uppercuts like this.
The hitbox on the uppercut makes up for its 12 frame speed.
B3 is not useless. It beats a lot of wake up moves for some reason.
If you end a combo in ex tkp. teleport to get behind them. This is where b34 shines.
Actual ermac weaknesses:
- A lot of strings whiff.
- Negative frames on pokes. The same pokes needed to avoid pressure
- Compared to top tiers, he has no armor.
- Up close does not suck, but its not great compared to the top 5-8 characters. its really not his strings that are the problem but his pokes.
I guess I based that off my experience. To this day I have never hit someone with EX teleport, wakeup or not. Also I put 'close to useless' for those moves just in case you saw it.Seems like there are things you do not know about ermac.
EX teleport is not useless. You can use this on wake up.
EX moves have more invincibility frames, allowing ermac to avoid some things he otherwise could not and then he can punish with a combo.
Uppercut being 12 frames is not that bad. There are a lot of uppercuts like this.
The hitbox on the uppercut makes up for its 12 frame speed.
B3 is not useless. It beats a lot of wake up moves for some reason.
If you end a combo in ex tkp. teleport to get behind them. This is where b34 shines.
Actual ermac weaknesses:
- A lot of strings whiff.
- Negative frames on pokes. The same pokes needed to avoid pressure
- Compared to top tiers, he has no armor.
- Up close does not suck, but its not great compared to the top 5-8 characters. its really not his strings that are the problem but his pokes.
Takedown is safe in most situations, but it does nothing to help Scorpion pressure or stay in, since it puts both characters apart at about jump distance. D4 -> Takedown is pretty much Scorpion's footsie game. Same with EX, but with armor and more range and damage.Isn't Takedown completely safe, EX Takedown even more safe, and EX teleport guaranteed safety and chip damage?