DragonPick
I don't play Runescape
Sorry, I was told differentlyMost of Jade's strings are neutral on block and she has three safe armor moves, the character isn't unsafe.
Sorry, I was told differentlyMost of Jade's strings are neutral on block and she has three safe armor moves, the character isn't unsafe.
The EX teleport on the other hand...Tele can also be punished on reaction.
That can be ducked and punished.What about Nightwolf?
With an un-punishable shoulder charge, shouldn't he be invincible?
Stryker, Wins.Stryker: Big ass hitbox. Very slow normals. His faster strings (114, and 1,2) can be easily ducked. No real mix ups. His best frame advantage s +1 which you can't really do much with.
Can neutral duck under it and uppercut. I don't know about full combo.What about Nightwolf?
With an un-punishable shoulder charge, shouldn't he be invincible?
What he said. XDThat can be ducked and punished.
There's a lot of misconceptions about her, she's only really unsafe if you whiff strings(applies to everyone). She does have unsafe options like every character, but her safe stuff out numbers her unsafe stuff almost 5 to 1.Sorry, I was told differently
Big hitbox, pretty slow. I can't really thing of any big flaws for himWhat about Nightwolf?
With an un-punishable shoulder charge, shouldn't he be invincible?
Hmm. Shit.That can be ducked and punished.
Just let Tom Brady summarize that one, lol.I would make a post for Kano, but I don't have time to write a novel.
His shoulder is -3 if you block it, so you can't full combo punish it.Hmm. Shit.
Forgot about that one....
Can the Flamethrower be used as a wakeup?For Sektor:
Needs meter.
His fastest normals whiff on crouching opponents.
Terrible Wakeup.
Nah, it's not all that great. His ex one is good for getting out of pressure, but that's pretty much it.Stryker, Wins.
Would you argue for the Roll Toss being in the top 6 special moves in the game?
Yeah, but it easily gets stuffed.Can the Flamethrower be used as a wakeup?
What about standing 1 as anti-air? That was always my go to for reptile AA.I'll answer Reptile.
Slow, crappy dashes not named elbow dash.
Slow normals/Some slow specials.
mediocre anti air (2 can be used if you're perfect)
I love this comment. Reliability, consistency, and execution issues.Contrary to what lots of people believe, Kabal does have some weaknesses (mainly for people who do not play on REO's level)
-If you get careless with the rate of fireballs on the Iagb pressure, some of the balls will wind up whiffing, giving the opponent more time to think and react.
-If you throw a buzzsaw too close or carelessly (especially on wakeup), it can be jumped over and punished with a full combo. And some characters like Cage can react to it on block at a close range (props to Dizzy!).
-A blocked dash results in hella punish, and it happens to nearly everyone (save the omnitop tier players).
-You can get interrupted while establishing dash cancel pressure by characters with fast normals like KL, Kabal, or Cage if you use a string that puts you back on frames for cancelling into it.
These are sort of weaknesses, but they revolve more around player level than the character itself. That's pretty much the biggest weakness of Kabal: the possibility for user error.
In general, it's hard to consistently anti air w/ Reptile. Never thought of using 1 though...What about standing 1 as anti-air? That was always my go to for reptile AA.
Thanks! I play lots of Kabal, and I learned lots of this the hard way, lol.I love this comment. Reliability, consistency, and execution issues.