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Identifying Every Character's Weaknesses.

Favorite Color

  • Maroon

    Votes: 6 31.6%
  • ,

    Votes: 16 84.2%

  • Total voters
    19
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Rampage254

Ayy Lmao
Stryker: Big ass hitbox. Very slow normals. His faster strings (114, and 1,2) can be easily ducked. No real mix ups. His best frame advantage is +1 which you can't really do much with.
 

KIllaByte

PSN: playakid700. Local name: BFGC MonkeyBizness
What about Nightwolf?
With an un-punishable shoulder charge, shouldn't he be invincible?
 

KIllaByte

PSN: playakid700. Local name: BFGC MonkeyBizness
Stryker: Big ass hitbox. Very slow normals. His faster strings (114, and 1,2) can be easily ducked. No real mix ups. His best frame advantage s +1 which you can't really do much with.
Stryker, Wins.
Would you argue for the Roll Toss being in the top 6 special moves in the game?
 

DragonPick

I don't play Runescape
Johnny Cage: LOL FIREBALLS, seriously he gets wrecked from far away
Scorpion: Bad pokes and his best stuff is so risky. In fact he, I'm sure of when I say it this time, is super unsafe.
 

9_Lives

Kombatant
Contrary to what lots of people believe, Kabal does have some weaknesses (mainly for people who do not play on REO's level)

-If you get careless with the rate of fireballs on the Iagb pressure, some of the balls will wind up whiffing, giving the opponent more time to think and react.
-If you throw a buzzsaw too close or carelessly (especially on wakeup), it can be jumped over and punished with a full combo. And some characters like Cage can react to it on block at a close range (props to Dizzy!).
-A blocked dash results in hella punish, and it happens to nearly everyone (save the omnitop tier players).
-You can get interrupted while establishing dash cancel pressure by characters with fast normals like KL, Kabal, or Cage if you use a string that puts you back on frames for cancelling into it.

These are sort of weaknesses, but they revolve more around player level than the character itself. That's pretty much the biggest weakness of Kabal: the possibility for user error.
 

KIllaByte

PSN: playakid700. Local name: BFGC MonkeyBizness
Contrary to what lots of people believe, Kabal does have some weaknesses (mainly for people who do not play on REO's level)

-If you get careless with the rate of fireballs on the Iagb pressure, some of the balls will wind up whiffing, giving the opponent more time to think and react.
-If you throw a buzzsaw too close or carelessly (especially on wakeup), it can be jumped over and punished with a full combo. And some characters like Cage can react to it on block at a close range (props to Dizzy!).
-A blocked dash results in hella punish, and it happens to nearly everyone (save the omnitop tier players).
-You can get interrupted while establishing dash cancel pressure by characters with fast normals like KL, Kabal, or Cage if you use a string that puts you back on frames for cancelling into it.

These are sort of weaknesses, but they revolve more around player level than the character itself. That's pretty much the biggest weakness of Kabal: the possibility for user error.
I love this comment. Reliability, consistency, and execution issues.