The old 22b1 combo into jump 2, far dive kick, b23 (ender) doesn't work anymore, at least without trait.
Instead you can do an easy 22b1, trait, jump 3, far dive kick, f12 1+3 for roughly 407 damage (on Scarecrow).
Also working on some bomb setups both metered and meterless that lead to some hard to blockables. These would occur off a punish, since frame data says standing 1 is a 6 frame high. Assuming anything -7 is getting shipwrecked and so far would push the enemy full screen. The dive kick seems to travel further and faster, or I've gotten a lot better at instant air dive kicks.
Vid coming soon...