HiddenSelectCounterPick
Crossplay Username: NoGoodMids
Im furthing it relax pal not everything is an insult
I saw someone do the 22b1 into divekick somewhere, I also cant seem to land it. but then again I suckWas watching rico's stream and he was combking 22b3 into dive kick mid screen etc, I can't get this to work. What am I missing? Or am I seeing it wrong.
Could you clip the stream?Was watching rico's stream and he was combking 22b3 into dive kick mid screen etc, I can't get this to work. What am I missing? Or am I seeing it wrong.
That explains it, trait cancel would be what I'm missing. ThanksCould you clip the stream?
I was just watching his stream, and all he ever did was 22b1 trait j3 divekick f12, which is pretty easy. IIRC all you get off of raw 22b1 is f12?
what is an easy combo from an ex dive kick?
Pretty sure this leads to his most damaging midscreen meterless bnb, 22b1xx4 ji3xxdf3 f12 1+3That explains it, trait cancel would be what I'm missing. Thanks
Yeah I've switched to this from the f12xx4 f12Db3 mb j3xxdf3 f12 1+3 I was previously using.Pretty sure this leads to his most damaging midscreen meterless bnb, 22b1xx4 ji3xxdf3 f12 1+3
Well, imo they're useful in different situations. 22 has a gap I think, so its best to use as a punish, whereas you can use f12xx4 more reliably and hit confirm it.Yeah I've switched to this from the f12xx4 f12Db3 mb j3xxdf3 f12 1+3 I was previously using.
I don't think the second one is possible. For science i tried the first combo so that you end up in the corner for f12xx4 f12 1+3 and used a f3 instead of a b3. it was pretty finicky but I got it to land a few times. No matter what, I think it isn't worth it to use trait at the end of a long combo like that because you end up adding negligible damage with trait due to scaling. I think it got ~44% on superman vs. the ~52% if you use trait at the start of that same combo.I'm having a lot more trouble than I should be trying to connect this.
MBdb3 b3 ji3xxdf3 f12 xx4 f12 1+3
No matter how early I land the JI3 the second F12 will either wiff on trait, or they fall out midway through the second F12. It's to the point that I'm considering that this isn't possible.
While I'm at it, has anyone managed to get this to connect?
starterxxMBdb3 b3 ji3xxdf3 b23 1+3
The timing is either extremely strict, or it's not possible.
Thank you! And i totally agree. I just wanted to know wether or not it was me or just impossible. Again, thank you.I don't think the second one is possible. For science i tried the first combo so that you end up in the corner for f12xx4 f12 1+3 and used a f3 instead of a b3. it was pretty finicky but I got it to land a few times. No matter what, I think it isn't worth it to use trait at the end of a long combo like that because you end up adding negligible damage with trait due to scaling. I think it got ~44% on superman vs. the ~52% if you use trait at the start of that same combo.
Off of raw B3? I've noticed that the sooner/later you time the JI3 effects the combo depending on what you follow up with.Sorry I also posted this in the General thread. Wasn't sure if it was combo worthy or general but I can't get the
B3 + J3 + DF3 + F1,2,1+3 to work consistently. Any tips on landing the F1,2 string after that Far Dive Kick?
Is it the timing/placement of the J3 or what? I've even switched the ender after MBDB3 to J3 + DF3 + F1,2, 1+3 for WAY better consistency for me
Yeah I meant as an ender from the J2 + F1,2 + Trait + F1,2 + MBDB3 + B3, etc combo. That ender is tough for me after all of that. I'm whiffing the F1,2 1+3 ender a lotOff of raw B3? I've noticed that the sooner/later you time the JI3 effects the combo depending on what you follow up with.
If the combo ends in F12, do the JI3~DF3 early. If you're ending the combo in B23, do the JI3~DF3 later.
Doing JI3~DF3 earlier in a combo allows a F12 to connect easier because they're higher up when you connect. While doing it later puts you closer. Making it easier to do B23.
Looking back at what you've said, I'm assuming you're talking about the (starter) DB3*MB combo. From what I've noticed, Doing the JI3~DF3 earlier helps a shit ton. Doing the JI3 earlier leaves the opponent high enough at the end of the combo to connect F12. Just keep trying to do the JI3 early until you get the hang of things. Hope this helps.
Sorry. But tbh I have no Idea what combo you're referring to. Do me a favor and put the whole string/combo up and I'll lab it tomorrow. I'm curious to see what you're talking about. Chance are, it's either an extremely tight link, or border line impossible unless performed on certain characters if not entirely impossible all together.Yeah I meant as an ender from the J2 + F1,2 + Trait + F1,2 + MBDB3 + B3, etc combo. That ender is tough for me after all of that. I'm whiffing the F1,2 1+3 ender a lot
Yeah that's the one I just didn't finish it off. It's J2 + F1,2 + Trait + F1,2 + MBDB3 + B3 + J3 + DF3 + F1,2 1+3Sorry. But tbh I have no Idea what combo you're referring to. Do me a favor and put the whole string/combo up and I'll lab it tomorrow. I'm curious to see what you're talking about. Chance are, it's either an extremely tight link, or border line impossible unless performed on certain characters if not entirely impossible all together.
I've found delaying the J3xxdf3 untill they're just on the brink of falling down from the peak height on the back 3 so you land quicker after the hit. F1,2 was faster than I thought while practicing the combo too, but that might just be me.Sorry I also posted this in the General thread. Wasn't sure if it was combo worthy or general but I can't get the
B3 + J3 + DF3 + F1,2,1+3 to work consistently. Any tips on landing the F1,2 string after that Far Dive Kick?
Is it the timing/placement of the J3 or what? I've even switched the ender after MBDB3 to J3 + DF3 + F1,2, 1+3 for WAY better consistency for me