Gesture Required Ahead
Get on that hook
Technically, yes. But online so...Can batgirl be 323? I'm not good with the b1u2 input online.
Technically, yes. But online so...Can batgirl be 323? I'm not good with the b1u2 input online.
the best away avoid scorpions online spam is to sword flip him.What is the best punish for blocking batgirl and scorps tele? I usually scrub it out and try to sword spin, lol, but it always gets blocked.
pretty muchThe thing I like about stages like Ferris against Batgirl is that you have a bunch of extra tools with which to bait Smoke Bombs. If you're just chilling out next to the gas cannisters or rocket launcher, the threat that the interactable poses to her grounded approach and the fact that she can punish it with Smoke Bomb makes it really tempting for her to just throw a Smoke Bomb out, and then get punished when you don't use it.
What is the best punish for blocking batgirl and scorps tele? I usually scrub it out and try to sword spin, lol, but it always gets blocked.
132-jump 2-323-f23-sword flipwhat is a good 132 combo? 132 323 f23 flip?
I didn't know about that 2nd combo. Thanks nigga.132-jump 2-323-f23-sword flip
If you wanna use meter to get more damage, then use 132-jump 2-1-323-12-gun shot mb
I didn't know about that 2nd combo. Thanks nigga.
that 2nd one looks really hard, lol.132-jump 2-323-f23-sword flip
If you wanna use meter to get more damage, then use 132-jump 2-1-323-12-gun shot mb
It's not, just practice it a bit. I use to have trouble with it, but now it's second nature.that 2nd one looks really hard, lol.
What is the best punish for blocking batgirl and scorps tele? I usually scrub it out and try to sword spin, lol, but it always gets blocked.
Well thats a new one. Never heard of a guy having ease with F23 but not 323. Lol but im not judging.Guys, i'm still new, but I have a question regarding a combo set up. Now I can hit the b1u2 f3 323 f23 swordflip all day long if I time the 323 right, as if I were only doing a 323 f23 swordflip. But often online, due to lag, my imput hits the 323 at a point where DS appears to almost be slashing the enemy way above his head. When that happens I can never hit the f23 swordflip.
In the lab i've been practicing these juggles where DS 323's the target higher above his head, but I can't figure out at what point to input f23 for the life of me. It appears that if I wait for the target to enter the normal motion for the f23 input to connect, it's too late and misses. I'm having a hard time here. Can anyone help me out?
Thank you! I was beginning to wonder if it was possible because it seemed to be always miss no matter how i timed it according to the screen's motions. I'll start incorporating 1 before 323 as you mentioned. that should be nice! I'll just have to pay more attention with my timing when i'm online as well to avoid a bad 323 juggle.Well thats a new one. Never heard of a guy having ease with F23 but not 323. Lol but im not judging.
Get 323 as low as possible. If you get them too high with 323, F23 will be impossible to connect. I dont really know what else to say other than be a little patient with it, because without waiting a tad bit, you will drop it.
If this feels nicer, you can do B1U2, F3, 1, 323, 12 xx Flip.
The 1 before 323 makes it always connect at the right height. It does the same damage.
Random realization that I've been getting too darn autopilot lately - I forgot that b1d3 was actually a string. Being -25 on block means I didn't forget anything useful, but hey!
You can whiff the B1 and tag them low with the D3. It has about as much range as F3. It also looks like a hard knockdown so no one has teched it, but I don't use it more than once per person if that. I wish it was a better move because it's awesome when slade pulls out his sword.That string may be the most useless one DS has. The only time I think it'd be useful is if you did B1 xx MB F3 to condition your opponent into blocking a low-high mixup regularly, then you decide to whip that string out to throw them for a loop lol.
It's a pretty horrible string, haha. I suppose if it was good he'd have even better mixup, since it'd make MB cancel mixups a lot more legitimately threatening. He probably doesn't need that in his game too...B1D3 isn't a hard knockdown though (even though it should be).