DaiHuu
Nightwolf Mourner
Hey, let me sound smart. >:cJust an ambiguous cross-up. Understood.
Hey, let me sound smart. >:cJust an ambiguous cross-up. Understood.
Go back to your charts.Hey, let me sound smart. >:c
LMAOHey, let me sound smart. >:c
Go back to your charts.
Deathstroke should be yellow instead of orange. The color of cheese.
Ah well that's because I always use Insurgency Alt color. I'm used to the orange.Go back to your charts.
Deathstroke should be yellow instead of orange. The color of cheese.
As I've stated before, when it was believed that J2 was inconsistent after 132 my old approach was Dash 1 , 323 , F23 x Sword Flip.This is probably as known as Paris Hilton's alcoholism but if you can't time the j.2(I still can't lol) after 132 you can dash and wait just a second then f.23 sword flip or 123.
Hey look! I was slightly useful for sparking up the idea.DaiHuu you're making me look bad. Finding out things I shoulda tested myself.
Actually, can you extract all the important information and put it into one nice readable post, and I just quote that in the thread?
See look I'm useless lolAs I've stated before, when it was believed that J2 was inconsistent after 132 my old approach was Dash 1 , 323 , F23 x Sword Flip.
Hey look! I was slightly useful for sparking up the idea.
DaiHuu you're making me look bad. Finding out things I shoulda tested myself.
Actually, can you extract all the important information and put it into one nice readable post, and I just quote that in the thread?
After 132, they flip in the air right? Make sure you hit their feet.See look I'm useless lol
What's the fucking timing for j.2 though >:I
As I've stated before, when it was believed that J2 was inconsistent after 132 my old approach was Dash 1 , 323 , F23 x Sword Flip.
Hey look! I was slightly useful for sparking up the idea.
So, do I delay jumping or the jump 2?After 132, they flip in the air right? Make sure you hit their feet.
Basically a little earlier than when their feet are facing you(to give time for start-up frames)
Ninja Vortex Escape:
Non cross-up=Opposing player can back dash, but cannot forward dash
cross-up= Opposing player can forward dash, but cannot back dash
Wale-ups: Black Adam's cage, Grundy's AA throw, and Doomsday's supernova can escape the vortex clean, everyone else can be punished due to them whiffing.
Ninja Vortex gimmick on smaller characters:
Non cross up and you block the right way=Deathstroke stays on the same side
Non Cross up and you block the wrong way=Deathstroke switches sides
This is true. DuskAlloy the chart philosopher.I was the one who came up with the idea for the low gun shot chart so when you really think about it im the most useful one
1) But the risk reward factor is more even. Some characters would whiff punish that and they don't have to deal with the on coming pressure/block string.So Zer0 Hundr3d, what I'm getting from this is that the opponent is STILL in a 50/50 situation even if they dash, which in essence is no different than them blocking. That's what I'm getting at here when I say this is still a mad guessing game for them.
This is true. DuskAlloy the chart philosopher.
Oh thats real funny Zero, trying to pretend you came up with an idea as brilliant as mine before i did, PUH-leez1) But the risk reward factor is more even. Some characters would whiff punish that and they don't have to deal with the on coming pressure/block string.
2) Dafuq. DuskAlloy I came up with the chart thing. Stealin' my street cred like that n shiet.
1) But the risk reward factor is more even. Some characters would whiff punish that and they don't have to deal with the on coming pressure/block string.
2) Dafuq. DuskAlloy I came up with the chart thing. Stealin' my street cred like that n shiet.
You actually can't get the j2 if you space 132 at it's maximum range. Shit be cray. D; The way I time the 2 is not an immediate ji2, but hold up forward, pause, then hit 2.
If you're familiar with Reptile in MK9 it's surprisingly the same timing as his NJP after 321 x Elbow Dash.So, do I delay jumping or the jump 2?
Does it offer a significant advantage over 1 323 f.23 sword flip?
You can punish someone landing after a whiffed aerial attack.Whiff punish 132? AKA DS's new best projectile?
Oh thats real funny Zero, trying to pretend you came up with an idea as brilliant as mine before i did, PUH-leez
Hold datI think it'd be helpful if we were to make a list on characters/moves that could escape the Vortex much like @DaiHuu 's LowGS safety list.
We should also do a list of characters/moves that could get out of his LowGS trap after a mid-screen Sword Flip.
^ nvm that one. I don't even think it's worth doing LowGS anymore since it's only 1% as opposed to 2.
Wait are you talking about the low gun shot chart or the vortex chart?Hold dat
I suggested both but said nvm on the LowGS because of DS new playstyle.Wait are you talking about the low gun shot chart or the vortex chart?
Im not even gonna try to find where I suggested the chart because I dont wanna go back that far lol, but anyways I am exhausted my injustice online matches tolerance for today so im going to put in TTT2I suggested both but said nvm on the LowGS because of DS new playstyle.
You can punish someone landing after a whiffed aerial attack.
Like for example, this is what I was doing during a DS mirror: Forward dash an oncoming cross-up, Sword Flip.