Gesture Required Ahead
Get on that hook
We're just going to have to watch-out for Black Adam, Frost , Supes and GrundyTrue, but that's still assuming the guess the 50/50 right. This gives them a bit more of an option to punish.
We're just going to have to watch-out for Black Adam, Frost , Supes and GrundyTrue, but that's still assuming the guess the 50/50 right. This gives them a bit more of an option to punish.
We're just going to have to watch-out for Black Adam, Frost , Supes and Grundy
'cause kneejerk nerfs. That's why.Argh why can't these things soften our already bad matchups? >.<
'cause kneejerk nerfs. That's why.
Checking him with D1 is dangerous. He can backdash then F23 again.I don't think Superman is bad, seems 5-5 or in our favor honestly. If he does f23 ice breath, you can check him with d1, you control the air more than he does and he's forced to play your game, the only thing you have to worry about is his range on his normals.
Checking him with D1 is dangerous. He can backdash then F23 again.
True. But man some players are random as hell. I've afraid as to even let go of block sometimes. It's Kung Lao all over again.Not the first time or two, which makes him respect that you have an option to beat his pressure.
Ive noticed this game has made me develop bad habits, I hesitate when I need to rushdown against top tier character because I feel like one mistake and I lose half health lolTrue. But man some players are random as hell. I've afraid as to even let go of block sometimes. It's Kung Lao all over again.
True. But man some players are random as hell. I've afraid as to even let go of block sometimes. It's Kung Lao all over again.
Question: Does a special on reversal come out faster than a normal move after blocking?
Example: Spin is 7 frame startup. So is D1 (IIRC).
If I block nd immediately D1, is it just as fast as reversal Spin?
I don't think so. Doing that would make it ever more messed up about the frame data. It's broken enough. Start-up frames are the only true frame data we get.Question: Does a special on reversal come out faster than a normal move after blocking?
Example: Spin is 7 frame startup. So is D1 (IIRC).
If I block nd immediately D1, is it just as fast as reversal Spin?
As far as I know, yes.
But with that said, you can buffer reversals, but I don't believe you can buffer normals. So you'd have to be frame perfect to get D1 out as quickly as Spin.
So when you really think about it Deathstroke is basically sonic... huhFirstly
When DS throws he has a chance of saying the following badassedness
"You're too slow!"
So when you really think about it Deathstroke is basically sonic... huh
Ending with Sword Flip in most of your BnB's puts them too far away for you to really put them in much of an oki game up close since you spend most of your advantage dashing back in, of course, you want to use flip for the damage and carry but sweep and 123 are good if you want to stay mid screen a bit longer and stay close.I sincerely hope he says this in matches against Flash.
As for RYX's thoughts on the sweep. I push that button way to much, force of habit for me in Every Fighting Game Ever, and it gets me blown up all the time when I'm stupid about it
I like your thoughts on ending combos with it, but do you think there's any benefit to using sweep over Sword Flip? A can't imagine any sweep combos netting more damage than a full flip combo, and I can't see what oki options sweep gives you that flip doesn't. What am I missing?
I was playing around with Sweep, Forward Dash, Neutral Jump setups for ghetto ambiguous crossups earlier today (dashing in after a sweep puts you right on top of them), but I couldn't really find anything useful.
Batgirl VS Deathstroke = 10:0 Match Up
/discuss
...Wow. I went 5-15 in a set with a Superman player. This MU is retarded and I feel exposed. (And also pissed at how lol this game is balanced)
Deathstroke's zoning sucks now, plain and simple. The chip and meter building is abysmal so you can't rely on it worth shit. You might as well not even zone. It's even worse midscreen at a distance where you'd think your counter-zoning could improve but now you're even more punishable than you were pre-patch. Having low guns as punishable as they are now is ludicrous and the air gun nerf is equally stupid.
And his up-close game is absolutely mediocre. All his fast normals have the Sektor curse and his few long reaching ones are like Raiden's sluggish ass. Sure, he's got 50/50's but it's not like he can ruin you extensively with the overhead option. His pressure is nonexistent and makes setting up for his 50/50 and vortex that much harder. Why would you completely gimp one aspect of a so-called "hybrid" character and then not buff the other? EDIT: Fuck, I'm so behind lol. His vortexes are good, really good, but do they make up for his otherwise lackluster move-set?
This character feels like a better designed Noob Saibot, but yet he feels just as flawed in concept. The only hope is the corner.
And Superman... I don't think I need to explain Superman.
Ugh. It's hard setting up for his mix-ups. I might need to spend more time with it, but having to work this hard in a game that's generally absolutely brain dead is... dumb.
Getting really tired at people bitching about the Superman match up, abuse J.3 more and don't bother trying to outfootsie him, either score a knock down and forcing him to play your game, or just bang bang. Keep him out the air and fuck his day up. j.3 Beats all of his jump ins, his anti air grab, and his f23. I played against a Clanmate, STB Knoterror, and went 29-8 against him....Wow. I went 5-15 in a set with a Superman player. This MU is retarded and I feel exposed. (And also pissed at how lol this game is balanced)
Batgirl VS Deathstroke = 10:0 Match Up
/discuss
Secondly, I'm going to start using sweep more. The options you get off of it are insane. Just one sweep combo I came up with in ten seconds
132 j.2 d.3
It sets you up for an easy 50/50, or you have the option to armor f.3 if they try to wake up. In addition to THAT you can throw them and just go lolzoning mode. If you want to keep them close, you can check with f.23 for a hit confirm into sword flip and +9 on block.
Am I good yet? ;_;